BepInEx.ConfigurationManager
ini-parser
Our great sponsors
BepInEx.ConfigurationManager | ini-parser | |
---|---|---|
3 | 3 | |
210 | 940 | |
3.3% | - | |
6.3 | 0.0 | |
19 days ago | 10 months ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BepInEx.ConfigurationManager
-
When the day is too short and the night too long -> Time scale
- Recommended: install latest [BepInEx.ConfigurationManager] - Start the game. Adjust config via ConfigurationManager while playing game (press F1 while in menu or at inventory UI) - From a config file at `Valheim\BepInEx\config\flueno.TimeScale.cfg`. Requires game restart.
-
Problem with installation of mods
Install SideLoader (sinai-dev SideLoader) from Nexus following the instructions. Mod authors are now using https://github.com/BepInEx/BepInEx.ConfigurationManager to change their mods settings, such as More Map Details. You only want the .dll file from the Bepinex Configuration Manager, put it in your Outward/Bepinex/plugins folder.
-
Modify Power/Radius of Hoe, radius of cultivator and more -> Better Hoe
Configurable through config file or through BepInEx Configuration Manager
ini-parser
-
The right form to save dataset or list array for my test engine
Hi for all, thanks for your suggestion and advises, after all consideration i have decided to stick to ini file format and using this lib ini-file-parser my template look like this: example for 4 Tests.
-
Ini file parser can support duplicate keys?
If the duplicate keys are in different sections I believe this lib should handle them just fine: https://github.com/rickyah/ini-parser
-
The Fssf Mentorship Schedule Planner
Alternatively, instead of using a type provider (which isn't simple by any means), you can use any number of CSV or INI parsers, e.g. https://joshclose.github.io/CsvHelper/ or https://github.com/rickyah/ini-parser
What are some alternatives?
KK-HF_Patch - Automatically translate, uncensor and update Koikatu! and Koikatsu Party!
crudini - A utility for manipulating ini files
KarlsonLevelImporter - A mod for KARLSON to import custom levels!
libconfini - Yet another INI parser
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
JsonSettings - This library simplifies creating configuration for your C# app/service by utilizing the serialization capabilities of Json.NET to serialize nested (custom) objects, dictionaries and lists as simply as by creating a POCO and inheriting JsonSettings class.
RuntimeUnityEditor - In-game inspector and debugging tools for applications made with Unity3D game engine
config-parser - A slim, fully managed C# library for reading/writing .ini, .conf, .cfg etc configuration files.
IPALoaderX - IPA plugin loader for BepInEx
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
BepInEx - Unity / XNA game patcher and plugin framework
confs - List tools for which the given project has configs