Beleriand
FAangband
Beleriand | FAangband | |
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2 | 9 | |
14 | 78 | |
- | - | |
0.0 | 9.3 | |
6 months ago | 5 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Beleriand
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Sharing Saturday #386
This week I had what I hope was a moment of clarity about the Beleriand map. Previously it was pretty big; 12x15 map grids, each map grid 49x49 miles, each square mile 10x10 chunks, each chunk 22x22 game grids, which made a grid notionally 8 yards on a side. But I've been feeling for a while that that is too big for adjacent things to be in contact. So I considered what would happen if I cut that size down to 2 yards on a side. I was happier with that size in terms of realism, but it does multiply the number of total grids in the map by 16, and there were already 20 billion. What to do?
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How to make the overworld
I have done some "wilderness generation" in FAangband by having a base type of terrain for each biome type, and then adding "formations" (random groups of selected other terrain types) and then maybe some other areas (grassed clearings in forest, for example). FAangband has discrete wilderness levels, so the scaling/zooming doesn't apply. I am, though, coming up against similar problems to yours in Beleriand, which has a fixed world map with set biomes at the top level, but has to fill in all the terrain in a natural way. Note that Beleriand is still in its very early stages.
FAangband
- FAAngband Help?
- Angband variant recs?
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What are the best free pc games no one talks about?
Angband - Popular classic. This game has a large amount of fan-made variants available too. Three very popular variants are PWMAngband, FAangband and Cthangband.
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Sharing Saturday #385
Most of this week was spent fixing bugs in FAangband, which is the game for the current Angband competition. None of these were fountains.
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How to make the overworld
I have done some "wilderness generation" in FAangband by having a base type of terrain for each biome type, and then adding "formations" (random groups of selected other terrain types) and then maybe some other areas (grassed clearings in forest, for example). FAangband has discrete wilderness levels, so the scaling/zooming doesn't apply. I am, though, coming up against similar problems to yours in Beleriand, which has a fixed world map with set biomes at the top level, but has to fill in all the terrain in a natural way. Note that Beleriand is still in its very early stages.
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[Steam] Roguelike Celebration Sale: Notia (-40%), Spelunky 2 (-30%), Golden Krone Hotel (-75%), Monster Train (-50%) and more
FAngband - Also known as First Age Angband.
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Looking at trying one of the many Angband variants. Which one is for me?
FAngband: https://github.com/NickMcConnell/FAangband
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FAanband 2.0 released
FAangband 2.0.0 is now available for Windows, MacOS and as source. The official site is here.
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Angband vs uMoria vs Sil
It's worth mentioning that First Age Angband makes much more of an effort to keep the Tolkien lore authentic.
What are some alternatives?
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
frogcomposband - A variant of PosChengband and Composband with more stuff, more humor and fewer bugs
sil-q
angband - A free, single-player roguelike dungeon exploration game
Unangband - A roguelike originally created (and developed until version 0.6.4c) by Andrew Doull.
tome2 - Fork of the popular ToME 2.3.5 for Windows.
SLASHEM-Extended - SLASH'EM Extended (a SLASH'EM fork)
umoria - Moria: a roguelike Dungeon Crawler game | Umoria Source Code
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
tome2 - ToME 2
mangband - A free online multi-player realtime roguelike game based on Angband
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.