Beleriand Alternatives
Similar projects and alternatives to Beleriand
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libtcod
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better Beleriand alternative or higher similarity.
Beleriand reviews and mentions
Posts with mentions or reviews of Beleriand.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-29.
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Sharing Saturday #386
This week I had what I hope was a moment of clarity about the Beleriand map. Previously it was pretty big; 12x15 map grids, each map grid 49x49 miles, each square mile 10x10 chunks, each chunk 22x22 game grids, which made a grid notionally 8 yards on a side. But I've been feeling for a while that that is too big for adjacent things to be in contact. So I considered what would happen if I cut that size down to 2 yards on a side. I was happier with that size in terms of realism, but it does multiply the number of total grids in the map by 16, and there were already 20 billion. What to do?
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How to make the overworld
I have done some "wilderness generation" in FAangband by having a base type of terrain for each biome type, and then adding "formations" (random groups of selected other terrain types) and then maybe some other areas (grassed clearings in forest, for example). FAangband has discrete wilderness levels, so the scaling/zooming doesn't apply. I am, though, coming up against similar problems to yours in Beleriand, which has a fixed world map with set biomes at the top level, but has to fill in all the terrain in a natural way. Note that Beleriand is still in its very early stages.
Stats
Basic Beleriand repo stats
2
14
0.0
5 months ago
The primary programming language of Beleriand is C.
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