BeatSaber_Tweaks55
Unity-Bullet-Hell
BeatSaber_Tweaks55 | Unity-Bullet-Hell | |
---|---|---|
2 | 2 | |
29 | 290 | |
- | - | |
5.9 | 0.0 | |
4 days ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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BeatSaber_Tweaks55
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Index Controller vibration
If they googled "beat saber haptic", they would've found this post on r/beatsaber which tells them the Tweaks55 mod has an option to toggle rumble and set different rumble values for different block types, which you can install with one click using the mod assistant and is available for versions 1.28.0 and 1.29.0. If they need it for version 1.30.2 and above, there's a release on the github for that.
- Graphics when connected to PC
Unity-Bullet-Hell
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Starting to work on a Touhou fangame in Unity, here's my progress on the "bullet generator" system!
I actually tried both DanmakU and Unity Bullet Hell when I was first getting started, but found them a bit too involved for me (and didn't perfectly fit what I wanted). If you have more previous experience, you'll probably have a better time though.
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Picked up Unity about a month ago to make a bullet hell game. Here's my progress on the "bullet generator" system!
Once I got somewhat accustomed to the environment, I spent about 3 weeks off and on working with Unity Bullet Hell, however, I unfortunately found that's it wasn't a good fit with the game I was planning on building for a handful of reasons. It was also extremely difficult to add new features since it was overly engineered for what I needed. From that point, I decided to dive into the deep end and start from scratch... well almost from scratch. I actually came across a short YouTube tutorial which utilized the built in Particle System for the bullets. While my implementation is very different from what was shown, it helped lay down the framework.
What are some alternatives?
Windows-11-Fixer - A tool to "Fix" Windows 11
danmokou - A bullet hell engine for Unity.
ModAssistant - Simple Beat Saber Mod Installer
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
DOTA - winter is coming..
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
Il2CppDumper - Unity il2cpp reverse engineer
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.