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Unity-Bullet-Hell reviews and mentions
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Starting to work on a Touhou fangame in Unity, here's my progress on the "bullet generator" system!
I actually tried both DanmakU and Unity Bullet Hell when I was first getting started, but found them a bit too involved for me (and didn't perfectly fit what I wanted). If you have more previous experience, you'll probably have a better time though.
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Picked up Unity about a month ago to make a bullet hell game. Here's my progress on the "bullet generator" system!
Once I got somewhat accustomed to the environment, I spent about 3 weeks off and on working with Unity Bullet Hell, however, I unfortunately found that's it wasn't a good fit with the game I was planning on building for a handful of reasons. It was also extremely difficult to add new features since it was overly engineered for what I needed. From that point, I decided to dive into the deep end and start from scratch... well almost from scratch. I actually came across a short YouTube tutorial which utilized the built in Particle System for the bullets. While my implementation is very different from what was shown, it helped lay down the framework.
Stats
jongallant/Unity-Bullet-Hell is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Unity-Bullet-Hell is C#.
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