BakingSheet
Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format. (by cathei)
NetFabric.Hyperlinq
High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>. (by NetFabric)
BakingSheet | NetFabric.Hyperlinq | |
---|---|---|
9 | 4 | |
301 | 860 | |
- | 0.2% | |
5.5 | 0.0 | |
8 months ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BakingSheet
Posts with mentions or reviews of BakingSheet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-08.
- I updated my Spreadsheet (Excel/Google Sheet) converter, now it supports scriptable object as output :D
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Did you know: SuperCell uses CSV format for their design data
So I wrote BakingSheet (anyone interested in please try and give feedback :D) two years ago and it has been evolved with features like list and dictionary support. I wonder what other people think about using spreadsheet, and I'd like to see it grow as open source project, so if anyone wants to contribute or give opinion it's welcome!
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What is your team’s preferred way to deal with game design data?
I’m author of BakingSheet, I wonder what kind of method other people use to deal with complex game design data like levels, stats, items, etc.
- Show HN: Excel, Gsheet, JSON converter you can use in Unity Game Development
- BakingSheet – Spreadsheet converting tool for C# Game development
- Anyone needs modern way to manage your game design data? Check my open source project out. I mean Unity inspector is okay but not for mass edit or advanced feature like spreadsheet functions. You can control schema as you want and designers can set value as they want, Win-win!
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Anyone interested in Spreadsheet converting tool for C#?
I've been developing open source project called BakingSheet. The purpose of project is to make flexible Spreadsheet converting tool for games. You can define your data schema as C# classes, then you can import these classes from Excel, Google Sheet and convert from/to CSV, Json or your custom format.
NetFabric.Hyperlinq
Posts with mentions or reviews of NetFabric.Hyperlinq.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-04.
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Classes vs. Structs in .NET. How not to teach about performance
> AVX instructions, which is implemented for quite a few LINQ methods
Are you sure? Any examples of such methods? And does AVX actually helps?
I don’t think that’s possible because IMO AVX and other SIMD can only help for dense inputs. The C# type is ReadOnlySpan, however ReadOnlySpan doesn’t implement IEnumerable and therefore incompatible with LINQ.
There’s even an alternative LINQ to workaround https://github.com/NetFabric/NetFabric.Hyperlinq but that thing is a third-party library most people aren’t using.
- Like Regular LINQ, but Faster and Without Allocations: Is It Possible?
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700,000 lines of code, 20 years, and one developer: How Dwarf Fortress is built
I know it C# it doesn't have to make heap allocations, here's a Linq-clone that mostly eliminates them: https://github.com/NetFabric/NetFabric.Hyperlinq
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Array iteration performance in C# — Branching and Parallelization
I'm the developer of one of the libraries and you may find in the benchmarks that it performs better than most others.