BYTEPATH VS moonshotadv

Compare BYTEPATH vs moonshotadv and see what are their differences.

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BYTEPATH moonshotadv
2 1
1,351 1
- -
0.0 1.8
over 3 years ago over 2 years ago
Lua Lua
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BYTEPATH

Posts with mentions or reviews of BYTEPATH. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-23.
  • How can it take to learn love2d?
    1 project | /r/love2d | 17 Jan 2023
    There's this nice tutorial made by the bytepath developer. It gives you a good ground for you to build your own stuff, it teaches you how to handle scenes, asset management, and object creation, as well as some game mechanics, but you can skip this part. You can also download other people love2d games, extract the files and see how they did things, I do this a lot when I want to know how to implement certain mechanic.
  • I open sourced a game I just released on Steam, written in Lua
    10 projects | news.ycombinator.com | 23 May 2021
    For anyone else looking to make a game in Lua + Love2D, a developer wrote an entire tutorial for how they made their game, which is also released on Steam: https://github.com/a327ex/BYTEPATH. Both the game and the tutorial are high quality, and provide really useful insights.

moonshotadv

Posts with mentions or reviews of moonshotadv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-19.
  • How should I load levels?
    2 projects | /r/monogame | 19 Feb 2021
    I made a jam game a few months ago where I abstracted out the levels into a JSON file. I'd imagine you could do something similar and it'd likely be more flexible than your bitmap method. In case it's useful, here is the actual example I'm talking about: https://github.com/elennick/moonshotadv/blob/main/levels/levels.json

What are some alternatives?

When comparing BYTEPATH and moonshotadv you can also consider the following projects:

Techmino - Techmino:方块研究所唯一官方仓库(Github)

3DreamEngine - 3DreamEngine is an *awesome* 3d engine for LÖVE.

kaboom.js - 💥 JavaScript game library

LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.

love - Matthew's Love projects

SNKRX - A replayable arcade shooter where you control a snake of heroes.

WolfHUD - Payday 2 HUD

splashes - A collection of splash screens for LÖVE

lua-top-down-multiplayer - A simple top-down multiplayer game built using LÖVE

funkin-rewritten - Optimized rewrite of Friday Night Funkin' built on LÖVE

sock.lua - A Lua networking library for LÖVE games.

lovetoys - :banana: a full-featured Entity-Component-System framework for making games with lua