BOSL2
fornjot
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BOSL2 | fornjot | |
---|---|---|
36 | 35 | |
770 | 1,878 | |
6.0% | - | |
9.6 | 10.0 | |
3 days ago | 3 days ago | |
OpenSCAD | Rust | |
BSD 2-clause "Simplified" License | Zero-Clause BSD (0BSD) |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BOSL2
- The Belfry OpenScad Library
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My first project with the BOSL2 library
The BOSL2 equivalent is https://github.com/BelfrySCAD/BOSL2/wiki/CheatSheet
- Polygon paths using logo like commands?
- Bend Lines (machining reference) - DXF.
- Is there a more efficient way to make rounded cubes and cylinders?
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New Bypass Valve for My Old Water Softener.
I used the BOSL2 library for the threads. Much easier that way!
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Squeeze Tube Organizer in one (long) line of OpenSCAD
https://www.thingiverse.com/thing:5905001 - Thanks to BOSL2, once I've defined a few constant, the entire source code is one (long) line:
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How to control decimal precision/places on text( str=($number) )
I was heading down this path, but stumbled across this library that has a TON of really great functions: BOSL2. Lot's of useful stuff here and not just strings and math. I used format_fixed() to solve my problem. It doesn't seem to accept math functions in the call, but that is easily solved with an intermediate variable.
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Help modeling fire fighter helmet.
It won't be easy, but try using this: https://github.com/revarbat/BOSL2/wiki/beziers.scad
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How to slightly bend object?
BOSL2 has a function for bending a polyhedron around a given radius but it's one of those functions that are super powerful but not very clear about how to use effectively (maybe that's just me).
fornjot
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Text-to-CAD: Risks and Opportunities
I agree 100%.
Truck[1] and Fornjot[2] are recent attempts in the Rust space, both are WIP.
But both seem to be going the traditional way. I.e. B-Rep that can be converted to (trimmed) NURBS.
I think if one wanted to incorporate the last 50 years of computer science, particularly computer graphics, one needed to broaden the feature set considerably.
You need support for precision subdivision surface modeling with variable radius creases (either via reverse subdivision where you make sure the limit surface pass through given constraints or using an interpolating subivision scheme that but has the same perks as e.g. Catmull-Clark).
Then you need to have SDF modeling ofc.
Possibly point based representations. If only as inputs.
And traditional B-Rep.
Finally, the kernel should be able to go back and forth lossless between these representations wherever possible.
And everything must be node-based, like e.g. Houdini. Completely non-destructive.
[1] https://github.com/ricosjp/truck
[2] https://github.com/hannobraun/fornjot
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Is there an open source CAD program made in rust?
Fornjot seems like this question was tailored for it: https://www.fornjot.app/
- Truck: CAD Kernel in Rust
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CAD Sketcher, free and open-source project bringing CAD like tools to Blender3d
I think some interesting developments are made in that sector in the form of https://github.com/hannobraun/Fornjot and https://github.com/ricosjp/truck. Let's see whether one of those will actually get anywhere near a usable level. Fornjot in particular is shaping up really well.
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Show HN: Dslcad a programming language and interpreter for building 3D models
E.g. Rhai[2] or Lua or whatever.
And I guess if their tech is solid enough, someone will do that eventually and open a PR or fork the project. They do not use an existing geomtry kernel but do everything from scratch which makes this a very interesting endeavour.
There also seems to be a goal overlap between Fornjot and DieselCAD
[1] https://github.com/hannobraun/Fornjot
[2] https://rhai.rs/
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Just saw this on Facebook. Brilliant solution. Anyone print one of these?
I have heard of yet another in-development CAD software like OpenSCAD or CADQuery, called Fornjot. Still, these are not ideal.
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Fornjot (code-first CAD in Rust) - Progress Report
I'm not opposed to someone else adopting that code and creating that crate though! (Fair warning though, Fornjot might not end up using that crate. We might still go with another approach eventually.)
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The Orb: a parametric trackball with BTU mounted ball and keyboard switches for buttons
also it's to early to be off much use to you, but have you heard of https://www.fornjot.app/ ? it's a very in development cad kernel that is also aiming for integration into multiple host languages.
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Fornjot (code-first CAD in Rust) - Weekly Release - 2022-W36
Yes! The website and repository README have a screenshot, and there are screenshots for each model in the models/ directory.
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Fornjot (code-first CAD in Rust) - Weekly Release - 2022-W32
I'm kind of interested in this issue because it's what I immediately wanted when I ran fj-app.
What are some alternatives?
BOSL - The Belfry OpenScad Library - A library of tools, shapes, and helpers to make OpenScad easier to use.
cadhub - We're out to raise awareness and put CodeCAD on the map. The success of CadHub can be measured by the amount it promotes the use of CodeCAD within the mechanical/manufacturing industry and the strength the CadHub community.
Round-Anything - A set of OpenSCAD utilities for adding radii and fillets, that embodies a robust approach to developing OpenSCAD parts.
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
dotSCAD - Reduce the burden of mathematics when playing OpenSCAD
truck - Truck is a Rust CAD Kernel.
threads-scad - OpenSCAD threading library
high-assurance-rust - A free book about developing secure and robust systems software.
SolidPython - A python frontend for solid modelling that compiles to OpenSCAD
cadquery - A python parametric CAD scripting framework based on OCCT
dyon - A rusty dynamically typed scripting language