BLAST-Documentation
https://blast-script.com/ (by nijnstein)
UnityRuntimeNodeEditor
Unity runtime node editor using with Unity UI. (by cemuka)
BLAST-Documentation | UnityRuntimeNodeEditor | |
---|---|---|
2 | 1 | |
28 | 368 | |
- | - | |
0.0 | 1.9 | |
about 2 years ago | 11 months ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BLAST-Documentation
Posts with mentions or reviews of BLAST-Documentation.
We have used some of these posts to build our list of alternatives
and similar projects.
-
BLAST v1 - Available on the Unity Asset store
More information: https://github.com/nijnstein/BLAST-Documentation
-
Scripting with burst in unity with blast
ive started creating documentation here on github for anyone wanting more information about it https://github.com/nijnstein/BLAST-Documentation
UnityRuntimeNodeEditor
Posts with mentions or reviews of UnityRuntimeNodeEditor.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.
What are some alternatives?
When comparing BLAST-Documentation and UnityRuntimeNodeEditor you can also consider the following projects:
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
NodeEditor - A node editor control for Avalonia.
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
Mixture - Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime