AutoBogus
Json.NET
AutoBogus | Json.NET | |
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2 | 53 | |
418 | 10,530 | |
- | - | |
0.0 | 3.7 | |
over 1 year ago | 19 days ago | |
C# | C# | |
MIT License | MIT License |
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AutoBogus
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Best practices for organising Mock Data & Repositories in Testing
To do all this you need test though...and that's where ]Bogus](https://github.com/bchavez/Bogus) and Auto Bogus come in handy. They both generate semi random test data that you can use to populate whatever method you've decided to use. You can setup rules so for specific fields, they have built in generators for common things like names and addresses. Auto Bogus can be used to populate large/complicated objects with data automatically (it can be slow if you don't use .WithRecursiveDepth() or.WithTreeDepth() )
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LPT: There is a library called Bogus, you should know it exists much earlier than I did in my career.
Just be careful, this is an outstanding bug in this library that's been going on for years. If you try to dummy up an object with a large amount of properties, it ends up in some sort of deadlock (or just takes an extremely large amount of time). People seem to have also reproduced it with properties marked virtual. I sometimes deal with 3rd party vendor libraries and it would had been nice to be able to use this with the worst offenders.
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
What are some alternatives?
fsharp-hedgehog - Release with confidence, state-of-the-art property testing for .NET.
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
fsharp-hedgehog-xunit - Hedgehog with convenience attributes for xUnit.net
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Bogus - :card_index: A simple fake data generator for C#, F#, and VB.NET. Based on and ported from the famed faker.js.
Protobuf.NET - Protocol Buffers library for idiomatic .NET
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
LitJSON - JSON library for the .Net framework
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
ProtoBuf - C# code generator for reading and writing the protocol buffers format
json5 - JSON5 — JSON for Humans
Bond - Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.