gbemu
SameBoy
gbemu | SameBoy | |
---|---|---|
1 | 4 | |
2 | 1,514 | |
- | - | |
0.0 | 9.1 | |
about 2 years ago | 15 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
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gbemu
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Those who do Computer Science – how are you getting along with your NEA?
yea it's a fairly difficult and demanding project but i already have some experience in this kinda thing so personally i found it manageable (reading documentation/specs for the original system, working out timing and finding obscure behaviour etc.). code in its current state is available here if you want to have a look around but i'm probs making that repo private from next year until i submit the full project.
SameBoy
- Experiences with Joey Jr
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Documentation for cycle accurate Game Boy CPU
You could also consult the SameBoy source code which is a very accurate emulator.
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
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GameRoy: a cross platform and highly accurate Game Boy emulator
So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.
What are some alternatives?
glutin - A low-level library for OpenGL context creation, written in pure Rust.
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
exotracker-cpp
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)
raw-gl-context - cross-platform OpenGL context creation
gameroy - A Game Boy emulator, disassembler and debugger, written in Rust
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B
gb-research - Game Boy hardware research
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
tinyzoo-gb - GB/GBC port of the ZZT engine.