AstrayFX
Depth3D
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AstrayFX
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X4 with RTGI
Yeah - right now I currently inject it via Reshade with an unlocked depth buffer + the latest version of RTGI shader with Motion Vectors. I'm also using a filter called NFAA (Normal Filter Anti Aliasing) that helps with the jaggies a lot.
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[FO4] 2 Days ago I shared my fallout 4 modded visuals. I've made another video to show the steps and the settings used to achieve the visuals I had in that video (Do note weather affects visual quite abit). Mods will be in comments
There's a ReShade filter I use (called Smart_Sharp) that's able to detect motion and multiply the sharpening strength. It's not perfect as it takes a split second to catch up (that or I haven't tuned it right) but overall the effect is that'll it look just as sharp in motion as standing still. It's also aware of the depth map so I can use it ignore stuff (particularly, it ignores the gun as those don't blur when in motion)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
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will it be possible to inject fsr 2.0 like we did with fsr 1?
There technically is, but since it doesn't have access to motion vectors for obvious reasons it's more akin to per-pixel motion blur which I guess you can categorize as a form of anti aliasing, but certainly not what we normally understand as TAA. The existence of such a generic post-processing shader does confuse some people and lead them to assume TAA-like things like FSR 2.0 could eventually be generically injected which of course it can't.
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Is the default CAS in ReShade the best sharpening out there for Reshade? If yes, what amount do you think is the best from 1080p to 720p?
So Smart Sharp?
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Can't install Shader
I tried installing AstrayFX but for some reason ingame (Total War Warhammer III) I can't actually find the shaders in the list.
- PSA: Using reshade instead of Warhammer 3's AA and lighting/fog improves campaign fps
- any free ray tracing shaders worth trying?
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How's the new DLSS and FSR settings working for you?
DLAA is in the AstrayFX Depth3D respository.
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Jagged edges and flickering?
Here's the shader link for now. Was on mobile when I initially replied.
Depth3D
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Rokid Max Review and Many Tips
You might have some luck using the SuperDepth3D shader for ReShade to add SBS support to PC games that were not designed for it. It "works" in that the Rokid Max will properly display the side-by-side images, but I did not succeed in getting it to actually produce a stereoscopic effect for the games I play. I'll update this post if I discover something new.
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Portable full-HD 3D PC-gaming with Steam Deck and geo-11
Obviously I wanted to have 3D PC gaming on the Deck too but I wasn't very optimistic, because 3D vision requires Nvidia drivers (up to version 452.06, Nvidia axed 3D Vision in 2019). There's also the possibility of using some post-processing via reshade (https://reshade.me/, depth3d), but those solutions use the z-buffer, so it's not "proper" 3D.
Obviously I wanted to have 3D PC gaming on the Deck too but I wasn't very optimistic, because 3D vision requires Nvidia drivers (up to version 452.06, Nvidia axed 3D Vision in 2019). There's also the possibility of using some post-processing via reshade (https://reshade.me/, depth3d), but those solutions use the z-buffer, so it's not "proper" 3D.
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Praydog's Street Fighter 6 VR Mod Released!
I still have an old copy of Tridef 3D before it went to crap that will do it, but you can also use ReShade with one of the depth map based shaders such as Depth3D, Superdepth3D, and Superdepth3D VR. This has more artifacts than what you can do in Tridef 3D because Tridef can use a polygonal method where each eye gets a correct view of the individual elements in 3D space wheras ReShade is essential shifting pixels left or right based on depth maps. When it shifts the pixels it doesn't really know what visual information should fill in the area that is now no longer occluded, so it uses various algorithms to try and fill it in, but we're not talking about anything A.I. based (that would be really cool but it'd take a lot of work to produce something that could do this in real time). This results in quite a bit of artifacting around the left and right edges of things, which bothers some people more than others. I find it varies from game to game. True stereoscopic rendering beats out depth map based methods everytime of course.
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Bike Binder VR - A lightweight app to physically control Riders Republic from a bike trainer and VR setup.
- This software only takes care of the controls part. The VR view is handled by a third party softs. On this video, I use the free Depth3d companion app available here : https://github.com/BlueSkyDefender/Depth3D. It works perfectly with my app.
- Just got a valve index and was wondering if vorpx is worth it
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best way to play SBS 3d games in VR?
There is a free screen mirroring app for Depth3D (https://github.com/BlueSkyDefender/Depth3D). Look for "Depth3D VR Companion App" in the linked page. It seems to support SBS 3D. I have not used it without Depth3D yet, but it might work for you. The app itself does not seem to be open source though.
- Would be awesome if we could get this on linux !! This would give linux a real advantage over windows !!!!
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SkyrimVR but not very VR
Reshade with Depth3D is free, and uses depth-buffer 3D. This will give some halo artifacts around closer objects, but it's pretty light on resources, so it lets you bump up resolution and details. There's also a free VR viewer from the dev. https://github.com/BlueSkyDefender/Depth3D
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GW2 VR in 2022 (occulus quest 2)
depth3d shader https://github.com/BlueSkyDefender/Depth3D/archive/refs/heads/master.zip
What are some alternatives?
Pirate-Shaders - A set of shaders of Reshade3
reshade-shaders - A collection of post-processing shaders written for ReShade.
reshade - A generic post-processing injector for games and video software.
qUINT - Collection of general-purpose effects for the ReShade shader injector.
SweetFX
reshade-shaders - Shaders for ReShade
reshade-shaders - Shaders that in no way make your game any more appealing. Use them anyways. [Moved to: https://github.com/Radegast-FFXIV/Warp-FX]
fubax-shaders - A collection of post-processing shaders written for ReShade that I contribute to.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
Insane-Shaders - This is my personal collection of the shaders I've created for reshade.