-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
There technically is, but since it doesn't have access to motion vectors for obvious reasons it's more akin to per-pixel motion blur which I guess you can categorize as a form of anti aliasing, but certainly not what we normally understand as TAA. The existence of such a generic post-processing shader does confuse some people and lead them to assume TAA-like things like FSR 2.0 could eventually be generically injected which of course it can't.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
-
Unity XScaling - A library for Realtime Texture and Rendering Upscaling (Super-Resolution)
-
Help with Maya Hardware 2.0 Renderer - Lighting not affecting textures?
-
AMD Ryzen Master Utility for Overclocking Control
-
Is possibile tò stream each instance (Watch photo) tò a remote client and run each One full screen
-
Add 90Hz/120Hz for Moonlight while having 60Hz host?