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I installed kamone's real time toonshader from gumroad here and i am wanting to use it on my models, which use textures. I did the steps I read on the readme of the github page and I assigned my model the directx 11 material. From then on i'm not completely sure what i'm doing is correct- I assigned the texture to the model using the Base Colour Map in the colour section of the attribute editor. I set up some lights and rendered. The pieces of the model that are assigned a plain lambert texture are affected by the lighting, but the textured pieces with the toonshader applied to them are not. Does anyone know what I might be doing wrong and how I could fix this, or does this shader just not get affected by lighting? Thank you :)
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