AssettoServer
Custom Assetto Corsa server with focus on freeroam (by compujuckel)
SimFeedback-AC-Servo
SimFeedback AC Servo Version - Virtual Racing Motion Simulator (by SimFeedback)
AssettoServer | SimFeedback-AC-Servo | |
---|---|---|
1 | 1 | |
259 | 250 | |
- | 0.0% | |
9.3 | 10.0 | |
3 days ago | over 1 year ago | |
C# | C# | |
GNU Affero General Public License v3.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AssettoServer
Posts with mentions or reviews of AssettoServer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-22.
-
Wild Corvette (PCVR with Quest 2, Assetto Corsa)
- I set up a server using AssettoServer: https://github.com/compujuckel/AssettoServer
SimFeedback-AC-Servo
Posts with mentions or reviews of SimFeedback-AC-Servo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-13.
-
DIY Simucube Active Pedal Prototype
I would recommend sticking with Arduino. You are already familiar with it, and in the Open FFB community (OSW, SFX-100) Arduino controllers are the norm. There is a lot of common ground with Active FFB pedals and the SFX-100 motion platform: hardware, drivers/controllers, even aspects of the software. You may be able to leverage the combined experience of that community--both in the mechanical engineering and software/firmware development--to advance your work. Seems to me that an FFB Active Pedal project is a natural extension to a motion project.
What are some alternatives?
When comparing AssettoServer and SimFeedback-AC-Servo you can also consider the following projects:
vrperfkit - VR Performance Toolkit
DIY-Sim-Racing-Active-Pedal - This is my Sim Racing DIY Active Pedal prototype, an affordable alternative to the official Simucube pedals that cost over $2,000 per pedal.