- SimFeedback-AC-Servo VS DIY-Sim-Racing-Active-Pedal
- SimFeedback-AC-Servo VS AssettoServer
- SimFeedback-AC-Servo VS PCarsTools
- SimFeedback-AC-Servo VS Codemasters.F1_2020
- SimFeedback-AC-Servo VS actools
- SimFeedback-AC-Servo VS RCRPlanner
- SimFeedback-AC-Servo VS Custodian
- SimFeedback-AC-Servo VS DCSFlightpanels
- SimFeedback-AC-Servo VS dcs-hmd
- SimFeedback-AC-Servo VS iracing-season-planner
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DIY-Sim-Racing-Active-Pedal
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SimFeedback-AC-Servo reviews and mentions
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DIY Simucube Active Pedal Prototype
I would recommend sticking with Arduino. You are already familiar with it, and in the Open FFB community (OSW, SFX-100) Arduino controllers are the norm. There is a lot of common ground with Active FFB pedals and the SFX-100 motion platform: hardware, drivers/controllers, even aspects of the software. You may be able to leverage the combined experience of that community--both in the mechanical engineering and software/firmware development--to advance your work. Seems to me that an FFB Active Pedal project is a natural extension to a motion project.
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The primary programming language of SimFeedback-AC-Servo is C#.
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