- SimFeedback-AC-Servo VS Custodian
- SimFeedback-AC-Servo VS DIY-Sim-Racing-Active-Pedal
- SimFeedback-AC-Servo VS PCarsTools
- SimFeedback-AC-Servo VS dcs-charts
- SimFeedback-AC-Servo VS actools
- SimFeedback-AC-Servo VS AssettoServer
- SimFeedback-AC-Servo VS Codemasters.F1_2020
- SimFeedback-AC-Servo VS yet-another-dcs-server
- SimFeedback-AC-Servo VS dcs-hmd
- SimFeedback-AC-Servo VS RCRPlanner
SimFeedback-AC-Servo Alternatives
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DIY-Sim-Racing-Active-Pedal
This is my Sim Racing DIY Active Pedal prototype, an affordable alternative to the official Simucube pedals that cost over $2,000 per pedal.
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Stream
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Codemasters.F1_2020
A package of resources for deserializing and analyzing UDP telemetry data from the F1 2020 video game by Codemasters.
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SimFeedback-AC-Servo discussion
SimFeedback-AC-Servo reviews and mentions
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DIY Simucube Active Pedal Prototype
I would recommend sticking with Arduino. You are already familiar with it, and in the Open FFB community (OSW, SFX-100) Arduino controllers are the norm. There is a lot of common ground with Active FFB pedals and the SFX-100 motion platform: hardware, drivers/controllers, even aspects of the software. You may be able to leverage the combined experience of that community--both in the mechanical engineering and software/firmware development--to advance your work. Seems to me that an FFB Active Pedal project is a natural extension to a motion project.
Stats
The primary programming language of SimFeedback-AC-Servo is C#.