Art-in-Swift VS ToyFlightSimulator

Compare Art-in-Swift vs ToyFlightSimulator and see what are their differences.

Art-in-Swift

A collection of interactive animations made with code in Swift Playgrounds app (by gadirom)

ToyFlightSimulator

Toy Flight Simulator implemented with Swift and Metal (by albertinopadin)
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Art-in-Swift ToyFlightSimulator
8 1
77 7
- -
2.3 8.8
about 1 year ago about 1 month ago
Swift Swift
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Art-in-Swift

Posts with mentions or reviews of Art-in-Swift. We have used some of these posts to build our list of alternatives and similar projects.

ToyFlightSimulator

Posts with mentions or reviews of ToyFlightSimulator. We have used some of these posts to build our list of alternatives and similar projects.
  • What are good resources to learn game development / engine development on macOS/iOS/tile-based-deferred-rendering arcitectures?
    1 project | /r/gamedev | 17 Jan 2023
    I fell into the gamedev rabbit hole last year, and am working on a toy flight sim game to learn as much as I can about the subject. I've already gone through about half of Game Engine Architecture by Jason Gregory (it's one of the very best books I've read for learning how a CPU / GPU works). I'm interested in finding more good resources / tutorials specifically regarding Metal (Apple's graphics API), as my system is a Mac and I'd like to take advantage of Apple Silicon's tile based deferred rendering architecture.

What are some alternatives?

When comparing Art-in-Swift and ToyFlightSimulator you can also consider the following projects:

Whisky - A modern Wine wrapper for macOS built with SwiftUI

Bender - Easily craft fast Neural Networks on iOS! Use TensorFlow models. Metal under the hood.

MetalBuilder - Declarative dispatching of Metal shaders from SwiftUI views

reality-shaders-example - Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces

Anime4KMetal - Anime4K for Apple platforms based on Metal

BBMetalImage - A high performance Swift library for GPU-accelerated image/video processing based on Metal.

Throttler - One Line to throttle, debounce and delay: Say Goodbye to Reactive Programming such as RxSwift and Combine.

ARHeadsetKit - Using $5 Google Cardboard to replicate HoloLens

Satin - A 3D Graphics Framework built on Apple's Metal