Ark
boring-lang
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Ark | boring-lang | |
---|---|---|
17 | 1 | |
548 | 13 | |
3.6% | - | |
8.4 | 0.0 | |
5 days ago | over 1 year ago | |
C++ | Rust | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ark
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Dealing with documentation
This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
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November 2022 monthly "What are you working on?" thread
1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
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Making your project available through Homebrew
# Documentation: https://docs.brew.sh/Formula-Cookbook # https://rubydoc.brew.sh/Formula # PLEASE REMOVE ALL GENERATED COMMENTS BEFORE SUBMITTING YOUR PULL REQUEST! class ArkscriptAT330 < Formula desc "" homepage "" license "" head "https://github.com/ArkScript-lang/Ark.git" depends_on "cmake" => :build def install # ENV.deparallelize # if your formula fails when building in parallel system "cmake", "-S", ".", "-B", "build", *std_cmake_args system "cmake", "--build", "build" system "cmake", "--install", "build" end test do # `test do` will create, run in and delete a temporary directory. # # This test will fail and we won't accept that! For Homebrew/homebrew-core # this will need to be a test that verifies the functionality of the # software. Run the test with `brew test [email protected]`. Options passed # to `brew install` such as `--HEAD` also need to be provided to `brew test`. # # The installed folder is not in the path, so use the entire path to any # executables being tested: `system "#{bin}/program", "do", "something"`. system "false" end end
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Understanding tail-call optimization
Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
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Solving the stack problem
A nice and bigger example would be this one, a snake game: https://github.com/ArkScript-lang/Ark/blob/dev/examples/games/snake/snake.ark
- Contributed to some OSSs with pull-requests in this year too.
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July 2021 monthly "What are you working on?" thread
Still working on ArkScript after releasing the 3.1.0, improving the standard library, adding modules, and working on performance improvements + adding parallel builtins soon!
- ArkScript 3.1.0 is here with macro and UTF-8 support
- ArkScript 3.1.0 is here with macros and UTF-8
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GitHub actions are awesome
Until recently, when we wanted to create new releases for ArkScript, we had to build the language on all the system we support (currently Windows and Linux), build the modules (http, console, random, etc), test everything on each operating system, and then package the needed files and directory in ZIPs. We had to go to GitHub, create a new release, add the correct tag (and not mix it with the title as they are different things!), grep the latest changelog, and add our artifacts.
boring-lang
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July 2021 monthly "What are you working on?" thread
Currently building the type system for BoringLang https://github.com/asegavac/boring-lang, the boring programming language. After several years of working professionally with Golang's type system, I've decided to finally build my own programming language with the goal of actually being simple and consistent while paying attention to the advancements in PL theory of the last twenty years.
What are some alternatives?
Peregrine - A blazing fast language for the blazing fast world(WIP)
Cwerg - The best C-like language that can be implemented in 10kLOC.
hera - Hera: Ewasm virtual machine conforming to the EVMC API
minima - A fast, byte-code interpreted language
fake-gcs-server - Google Cloud Storage emulator & testing library.
bluebird - A work-in-progess programming language modeled after Ada and C++
Feral - Feral programming language reference implementation
Yoakke - A collection of libraries for implementing compilers in .NET.
zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.
star - An experimental programming language that's made to be powerful, productive, and predictable
embedded-scripting-languages - A list of embedded scripting languages