Ark VS minima

Compare Ark vs minima and see what are their differences.

Ark

ArkScript is a small, fast, functional and scripting language for C++ projects (by ArkScript-lang)

minima

A fast, byte-code interpreted language (by TheRealMichaelWang)
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Ark minima
17 14
548 46
3.6% -
8.4 0.0
4 days ago over 2 years ago
C++ C
Mozilla Public License 2.0 Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ark

Posts with mentions or reviews of Ark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-23.
  • Dealing with documentation
    4 projects | /r/ProgrammingLanguages | 23 Apr 2023
    This results in two websites: - the documentation of the language on the "main" website, https://arkscript-lang.dev ; - the technical documentation (+ modules) on doxygen: https://arkscript-lang.dev/impl/
  • November 2022 monthly "What are you working on?" thread
    25 projects | /r/ProgrammingLanguages | 3 Nov 2022
    1: https://github.com/ArkScript-lang/Ark 2: https://github.com/AFLplusplus/AFLplusplus
  • Making your project available through Homebrew
    1 project | dev.to | 7 Sep 2022
    # Documentation: https://docs.brew.sh/Formula-Cookbook # https://rubydoc.brew.sh/Formula # PLEASE REMOVE ALL GENERATED COMMENTS BEFORE SUBMITTING YOUR PULL REQUEST! class ArkscriptAT330 < Formula desc "" homepage "" license "" head "https://github.com/ArkScript-lang/Ark.git" depends_on "cmake" => :build def install # ENV.deparallelize # if your formula fails when building in parallel system "cmake", "-S", ".", "-B", "build", *std_cmake_args system "cmake", "--build", "build" system "cmake", "--install", "build" end test do # `test do` will create, run in and delete a temporary directory. # # This test will fail and we won't accept that! For Homebrew/homebrew-core # this will need to be a test that verifies the functionality of the # software. Run the test with `brew test [email protected]`. Options passed # to `brew install` such as `--HEAD` also need to be provided to `brew test`. # # The installed folder is not in the path, so use the entire path to any # executables being tested: `system "#{bin}/program", "do", "something"`. system "false" end end
  • Understanding tail-call optimization
    2 projects | dev.to | 20 Feb 2022
    Lately, I've been working on optimizations for my language, ArkScript, and finally take some time to add tail-call optimization to my compiler.
  • Solving the stack problem
    1 project | /r/ProgrammingLanguages | 5 Feb 2022
    A nice and bigger example would be this one, a snake game: https://github.com/ArkScript-lang/Ark/blob/dev/examples/games/snake/snake.ark
  • Contributed to some OSSs with pull-requests in this year too.
    3 projects | dev.to | 7 Oct 2021
  • July 2021 monthly "What are you working on?" thread
    7 projects | /r/ProgrammingLanguages | 1 Jul 2021
    Still working on ArkScript after releasing the 3.1.0, improving the standard library, adding modules, and working on performance improvements + adding parallel builtins soon!
  • ArkScript 3.1.0 is here with macro and UTF-8 support
    1 project | news.ycombinator.com | 30 Jun 2021
  • ArkScript 3.1.0 is here with macros and UTF-8
    1 project | /r/ProgrammingLanguages | 30 Jun 2021
  • GitHub actions are awesome
    1 project | dev.to | 8 Jun 2021
    Until recently, when we wanted to create new releases for ArkScript, we had to build the language on all the system we support (currently Windows and Linux), build the modules (http, console, random, etc), test everything on each operating system, and then package the needed files and directory in ZIPs. We had to go to GitHub, create a new release, add the correct tag (and not mix it with the title as they are different things!), grep the latest changelog, and add our artifacts.

minima

Posts with mentions or reviews of minima. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-01.
  • Cannot Resolve a Conflicting Type Error
    1 project | /r/C_Programming | 29 Jul 2021
    Currently, I'm trying to migrate a project from MSVC to GCC to target different platforms aside from Windows. Using this makefile, a error: conflicting types for for all the methods defined in builtins.c and builtins.h. I'm using macros to define the functions so I suspect that has something to do with it.
  • Trouble reproducing bug
    1 project | /r/C_Programming | 20 Jul 2021
    Now to reproduce the bug, you have to run the contents of bug.txt. I ran it in REPL mode to see which specific line failed to execute (it’s the last line). Now inside one of the dependency files(the function sort_terms is where the bug occurred), I added the print statement to sorta approximate where it crashed.
  • Trouble Reproducing a Bug
    1 project | /r/cprogramming | 20 Jul 2021
    The program that I am working on is an interpreter, Minima, and it’s compiled with MSVC. More specifically I’m working on a symbolic math library in Minima. The executable that crashed can be found here. Download all the files in the example folder with the executable, those mainly consist of the dependencies I was using.
  • Compiler Optimizations Without an AST
    1 project | /r/ProgrammingLanguages | 20 Jul 2021
    I did write an AST to expedite the development time since I had initially thought that ASTs were not necessary, especially considering the nature of my languages syntax. However a lot of complications have arisen from trying to implement compiler optimizations without an AST. I was wondering whether there are some low hanging compiler optimizations that don’t require an AST to implement.
  • Favorite Language and Why
    1 project | /r/cshighschoolers | 13 Jul 2021
    Minima because I fucking wrote it. It’s OO, functional, supports lambdas and anon functions, and it’s way faster that Python.
  • July 2021 monthly "What are you working on?" thread
    7 projects | /r/ProgrammingLanguages | 1 Jul 2021
    I’ve just finished writing Minima’s inheritance system. You can check out an example here . I’ve been trying to weed out all the bugs and make Minima super stable.
  • Minima, an object-oriented scripting lang
    1 project | /r/programming | 30 Jun 2021
    1 project | /r/coolgithubprojects | 30 Jun 2021
  • Added inheritance to Minima
    1 project | /r/ProgrammingLanguages | 30 Jun 2021
    Minima now supports single-inheritance via the extend keyword. It resembles something akin to this example.
  • Composition vs Inheritance
    1 project | /r/ProgrammingLanguages | 19 Jun 2021
    From my observations, inheritance seems to be highly discourage among the programming community Although inheritance and polymorphism in general is a powerful tool when utilized properly, I’m unsure as to whether the addition of polymorphistic features to a programming language that I’m writing, is a sound idea.

What are some alternatives?

When comparing Ark and minima you can also consider the following projects:

Peregrine - A blazing fast language for the blazing fast world(WIP)

boring-lang - A very boring programming language

hera - Hera: Ewasm virtual machine conforming to the EVMC API

Freeze-OS - An Operating System that runs on top of an interpreter.

fake-gcs-server - Google Cloud Storage emulator & testing library.

Yoakke - A collection of libraries for implementing compilers in .NET.

Feral - Feral programming language reference implementation

star - An experimental programming language that's made to be powerful, productive, and predictable

Cwerg - The best C-like language that can be implemented in 10kLOC.

zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.

gravity - Gravity Programming Language