Arduino-LiquidCrystal-I2C-library
rust-bindgen
Arduino-LiquidCrystal-I2C-library | rust-bindgen | |
---|---|---|
3 | 50 | |
433 | 4,143 | |
- | 2.6% | |
0.0 | 9.0 | |
over 3 years ago | 13 days ago | |
C++ | Rust | |
- | BSD 3-clause "New" or "Revised" License |
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Arduino-LiquidCrystal-I2C-library
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can someone help me with this I2C Adapter and LCD Display
For the Libary "LiquidCrystal_I2C.h" i use this one https://github.com/fdebrabander/Arduino-LiquidCrystal-I2C-library
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Five simple steps to use any Arduino C++ library in a Rust project 🦀
What we are going to do is simply try writing a text message to the LCD Display using Rust. In order to do so, we will have to figure out how to link and use the LiquidCrystal-I2C Arduino library in our rust crate. In other words, we would like to do something like this, but in Rust.
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Lcd doesn't show any messages.
Are you sure you installed the correct one? I believe this is what you need
rust-bindgen
- Rust Bindgen
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ffizz: Build a Beautiful C API in Rust
Rust supports two kinds of FFI: calling into Rust from another language; and calling into another language from Rust. Most of the thought and tooling that exists right now is organized around the second kind. For example, bindgen is a popular tool that generates useful Rust wrappers from a C or C++ header file.
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Best practices in creating a Rust API for a C++ library? Seeking advice from those who've done it before.
I have looked into bindgen, but found that it would not be feasible due to OMPL not having a C API, just C++.
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the graphics driver doesn't work on gentoo.
Yes! Are you running LLVM version 16.0.0 or newer, by any chance? I believe this is an issue with some builds of bindgen with newer versions of LLVM. See https://github.com/rust-lang/rust-bindgen/issues/2488
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Any sort of plugin engine with dynamic load ability and any limitations?
On native, you have to define a C API, probably using a header file. Even if both sides are implemented in Rust, they have to speak that C API (documentation).
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How can I use rust libraries in C++
Bindgen has some functionality for direct talk to C++ https://github.com/rust-lang/rust-bindgen
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Issue resolving dependencies when linking C libraries
I am trying to use rust-bindgen (https://github.com/rust-lang/rust-bindgen) to link a static C library (say `libexample.a`) which is compiled in a separate project with CMake. The `libexample.a` depends on other libraries (for example `libcurl.a`) installed on the system.
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I implemented a NASA image compression algorithm
It looks like the guy you're replying too was kind of an ass, but I do want to point out for anyone else reading that that's not actually that much of a technical limitation: rust code can natively call C code. The main thing you need is a translation of the C library's header file so rustc knows what C functions and structs exist, and that can be automatically generated with bindgen.
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Hey Rustaceans! Got a question? Ask here (5/2023)!
It's quite the different approach, but you could consider using bindgen instead.
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Control hardware using c# or c++ API (dll)
Use bindgen or CXX to create Rust bindings for the C or C++ libraries.
What are some alternatives?
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Arduino - Arduino IDE 1.x
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rust-arduino-helpers - experients in mixing Rust and C/C++ on the Arduino Uno
JNA - Java Native Access
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