Arcadia
babashka
Arcadia | babashka | |
---|---|---|
6 | 112 | |
1,670 | 3,818 | |
0.0% | 0.9% | |
0.0 | 9.2 | |
about 1 year ago | 7 days ago | |
Clojure | Clojure | |
Apache License 2.0 | Eclipse Public License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arcadia
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Do you use MonoBehaviours to implement behavior?
If ECS gets too boiler-platey for my liking I might try some of the "don't use MonoBehaviours" approaches people have suggested, perhaps with F# bundled into a .dll. I also saw that some mad scientists had bridged the gap between Clojure and Unity via a framework called Arcadia - we'll see!
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
arcadia adds clojure (a lisp) to unity as a scripting language. You get to use a very good and well documented 3d game engine while still scripting stuff in your game in a lisp. there's a godot version too. The blender>unity/godot pipeline is pretty easy and documented. However, these game engines themselves are a lot to learn for your first game, especially if you're doing unorthodox stuff with them such as using lisp you won't find many tutorials.
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Where Lisp Fails: at Turning People into Fungible Cogs.
Nowadays, Clojure can be used for this sort of stuff. Arcadia has been used to make real world games. Lead developer gave a talk about it a few years ago.
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Godot appreciation post
Clojure started out on the CLR before the decision was made to focus on the JVM instead, and some people still maintain an unofficial ClojureCLR port. Some people used that to make Arcadia, which builds on ClojureCLR to make it work in Unity. Here's an old video of someone Clojure's REPL-driven development to make on-the-fly scene changes, kind of cool.
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Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
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Compiling a Lisp to x86_64 (2020)
My understanding is that the Clojure community points everyone to Arcadia[0] since it's maintained and a bit more public about what their exact goals are. Unfortunately, neither are terribly well documented and so I've not personally used either
[0]: https://github.com/arcadia-unity/arcadia
babashka
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A Tour of Lisps
It also gives you access to Babashka if you want Clojure for other use-cases where start-up time is an issue
https://babashka.org/
- Babashka: Fast native Clojure scripting runtime
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What's the value proposition of meta circular interpreters?
I've tried researching this myself and can't find too much. There's this project metaes which is an mci for JS, and there's the SCI module of the Clojure babashka project, but that's about it. I also saw Triska's video on mci but it was pretty theoretical.
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Adding Dependencies on Clojure Project the Node Way: A Small Intro to neil CLI
Created by the same guy who created babashka which is a way to write bash scripts, node scripts, and even apple scripts using Clojure. A very proficient and influential developer in the Clojure community. This is how borkduke's neil helps us:
- Babashka
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Pure Bash Bible
Not what you asked for but there is Babashka for scripting in Clojure.
https://github.com/babashka/babashka
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Critique of Lazy Sequences in Clojure
Clojure's lazy sequences by default are wonderful ergonomically, but it provides many ways to use strict evaluation if you want to. They aren't really a hassle either. I've been doing Clojure for the last few years and have a few grievances, but overall it's the most coherent, well thought out language I've used and I can't recommend it enough.
There is the issue of startup time with the JVM, but you can also do AOT compilation now so that really isn't a problem. Here are some other cool projects to look at if you're interested:
Malli: https://github.com/metosin/malli
Babashka: https://github.com/babashka/babashka
Clerk: https://github.com/nextjournal/clerk
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Sharpscript: Lisp for Scripting
Being a Clojure addict, I guess I have to leave the obligatory link to Babashka too then: https://github.com/babashka/babashka (Native, fast starting Clojure interpreter for scripting)
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Rash – The Reckless Racket Shell
which is now on hiatus. babashka: https://babashka.org
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Are there any languages (that are in common use in companies) and higher-level that give you the same feeling of simplicity and standardization as C?
I've enjoyed babashka for scripting; which is close enough to clojure to allow using some/many libraries; but (probably) not for embedding.
What are some alternatives?
ArcadiaGodot
janet - A dynamic language and bytecode vm
libpython-clj - Python bindings for Clojure
malli - High-performance data-driven data specification library for Clojure/Script.
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.
joker - Small Clojure interpreter, linter and formatter.
obelix - Obelix: a purely functional static site generator
nbb - Scripting in Clojure on Node.js using SCI
looped-in - A browser extension that displays Hacker News comments for the current webpage
clojure-lsp - Clojure & ClojureScript Language Server (LSP) implementation
cljs-tetris
racket - The Racket repository