AppleNeuralHash2ONNX
Proton
AppleNeuralHash2ONNX | Proton | |
---|---|---|
107 | 1,448 | |
1,517 | 22,817 | |
- | 1.0% | |
0.0 | 9.5 | |
over 2 years ago | about 14 hours ago | |
Python | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AppleNeuralHash2ONNX
- Legit app in Google Play turns malicious and sends mic recordings every 15 minutes
- Daily General Discussion - October 27, 2022
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How did apple train its cp filtering algorithm?
Perhaps you're referring to the hash collisions that were generated for the client-side NeuralHash which was reverse engineered about a year ago: https://github.com/AsuharietYgvar/AppleNeuralHash2ONNX/issues/1
- [Request] A way to remove Apple’s new NeuralHash ( iCloud CSAM scanner )
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Google AI flags parents' accounts for potential abuse over kid's photos
Except Apple’s hashes have collisions where images that are similar in content but not identical will have the same hash. Meaning their process will have the same result: benign images being flagged as CSAM. See an example here https://github.com/AsuharietYgvar/AppleNeuralHash2ONNX/issues/1
- Apple Remains Silent About Plans to Detect Known CSAM Stored in iCloud Photos
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Apple should scan iPhones for child abuse images, says scanning technology inventor
perceptual hashes are completely broken due to false positives, like making a picture of a dog having the same hash as CSAM images. They are vulnerable to collision and have no preimage resistance, the most important feature. Because of that you can DOS conversations and people by sending dog images with the same hash as a CSAM: https://github.com/AsuharietYgvar/AppleNeuralHash2ONNX/issues/1
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UK cybersecurity chiefs back plan to scan phones for child abuse images | GCHQ | The Guardian
Specifically the fact that you can have one hash on two images, for example. There are other ways to abuse the CSAM system, which is confirmed by several researchers (one, two). And Apple saying it's not a concern... only to pull back on these plans.
- Frage zur drohenden Chatkontrolle
- Apple’s CSAM troubles may be back, as EU plans a law requiring detection
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
GmsCore - Free implementation of Play Services
lutris - Lutris desktop client
hardened_malloc - Hardened allocator designed for modern systems. It has integration into Android's Bionic libc and can be used externally with musl and glibc as a dynamic library for use on other Linux-based platforms. It will gain more portability / integration over time.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
onnxruntime - ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
dxvk-async
OpenWifiPass - An open source implementation of Apple's Wi-Fi Password Sharing protocol in Python.
mf-install - Media Foundation workaround for Wine
ExpansionCards - Reference designs and documentation to create Expansion Cards for the Framework Laptop
yuzu - Nintendo Switch emulator
neuralhash-collisions - A catalog of naturally occurring images whose Apple NeuralHash is identical.
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]