Animator-Pro
build-ia16
Animator-Pro | build-ia16 | |
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7 | 2 | |
199 | 82 | |
1.0% | - | |
0.0 | 0.0 | |
3 days ago | 10 months ago | |
C | Shell | |
BSD 3-clause "New" or "Revised" License | - |
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Animator-Pro
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Picotron Is a Fantasy Workstation
I like to start up Dosbox-X or one of the virtual Amiga environments that comes bundled with Amiga forever. Definitely cozy.
More often I use some old application, like the nowadays BSD-licensed ex-Autodesk Animator. It is fun to figure it out and more fun than modern applications in many ways. I even bought an old used book about it and read cover to cover. Limited compared to modern graphics software, but "cozy" is a great way to describe the experience.
https://github.com/AnimatorPro/Animator-Pro
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I have a theory that UI has a major impact on how usable an art software is.
But I think very limited and objectively worse GUIs can be fun for inspiration and to get other styles. I love to play around with Autodesk Animator. The workflow is kind of awkward but being forced to always think ahead of what you want to do and compose images of small parts (because there are no layers and many other limitations) it becomes more like a fun puzzle/game to get anything done (and the resulting FLI files can be imported into Aseprite for more serious editing!).
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Resources for programs they used back in the 90s/early 00s?
Other tools may be a bit more lacking. Not sure if any reasonably modern version control system works. Graphics editors will be a bit old (but Autodesk Animator was released open source and is quite great really and no idea how fun sfx editors and other gamedev tools from last century are to use today.
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Recovered a bunch of .PIC files from old 5¼ diskettes recently. Forgot the program I used to draw them. Help!
Autodesk Animator can save and load PIC files. But it looks like your header is different from what I see in one of those I happened to have.
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Looking to see if a DOS graphic editor with 'Luxor' sample image can still be found today
Was it https://github.com/AnimatorPro/Animator-Pro ?
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The Life of MS-DOS
I took the time a few years ago to learn a bit about how to use Autodesk Animator (it was released with a BSD license some ~10 years ago and can be downloaded legally for free these days). Was really impressed with the GUI. Just press a single key to open the menu that begins with that letter, then the first letter of the menu-item you want to use. They managed to use only words that begin with unique letters while still making a lot of sense. Plus some other single-key shortcuts. And many, to me, unusual design choices everywhere, but it all makes sense and is consistent in a way that after a few hours I was not bothered at all by the fact that nothing was like a modern GUI, and there was definitely nothing about using more modern GUI conventions I can think of that would make it more pleasant to work with.
https://github.com/AnimatorPro/Animator-Pro
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You Don't Know Gif - An analysis of a gif file and some weird gif features
Wild guess is that a GIF without a color table would typically render using the default VGA palette back in the day? I tried to open it in dosbox in PictView but it displayed that GIF in grayscale (not all black at least!) (that application is from 2015 though and might not be representative for how real 1989-era applications would have done?). Then I tried the "crop" tool that comes with Autodesk Animator, because I know the application itself only supports GIF87a in 320x200, but crop also said the image had unknown version.
build-ia16
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Resources for programs they used back in the 90s/early 00s?
It is probably possible for almost any old platform with some cross-compilation magic, but not anything that will be officially supported as the compiler-makers focus on modern systems. There is for instance an unofficial 16-bit DOS backend for GCC and at least one or two projects to compile Rust to DOS-executables (that I assume use Clang?) (in addition to 32-bit DJGPP(gcc) for MSDOS that I linked to above). Probably are similar projects to target 68k somewhere?
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Wordle clone for Windows 3.1
The IA16 GCC toolchain can be used to compile 16-bit DOS applications (either cross-compile or compile from within DOS). I do not know anything about compiling for Windows though, so no idea if it would be possible or easy to use it to compile a Windows application?
What are some alternatives?
dosbox-x - DOSBox-X fork of the DOSBox project
open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
winquest - That word guessing game but for Windows 3.1
rust_dos - Rust DOS : Creating a DOS executable with Rust
Dos64-stub - small stub that allows to run "bare" 64-bit PE binaries in DOS
fantasy - A curated list of available fantasy consoles/computers.
abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book
MS-DOS - The original sources of MS-DOS 1.25 and 2.0, for reference purposes