AniGen
Hypersomnia
AniGen | Hypersomnia | |
---|---|---|
1 | 6 | |
1 | 937 | |
- | 3.0% | |
0.0 | 9.8 | |
over 1 year ago | 6 days ago | |
C++ | C++ | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AniGen
-
We're using anigen (left side) to animate different clothes quicker
Here's the repository for the algorithm we used. It has been developed by a friend from our university.
Hypersomnia
-
Show HN: I made a competitive shooter for the Web without a game engine, in C++
GitHub: https://github.com/TeamHypersomnia/Hypersomnia
- The netcode relies on full simulation determinism - this includes Box2D physics. I'm using standard floating-point calculations and rely on IEEE754 compliance. I also use STREFLOP for portable math function implementations. This is commonly done for RTS games with a lot of synchronized units, however this technique is rarely if ever seen in games with complex physics, esp. shooters.
- The atlas packer I wrote for the game was reused in Assassin's Creed, Skydio and 2 scientific references: https://github.com/TeamHypersomnia/rectpack2D
- You can play ranked matches in the browser after signing in with Discord. Your MMR is based on the OpenSkill library.
- Browser clients and native clients (Windows, Linux, MacOS) can play on the same servers thanks to libdatachannel and datachannel-wasm. Host a server from your browser and connect from the Steam version, or vice versa.
-
My competitive top-down shooter brings open-source to eSports. Written from scratch, in bare C++ - runs natively on Linux. AppImage is just 30 MB. Coming to Steam on 28th.
Cool part? Part of the game's source code was used in Assassin's Creed: Valhalla, as well as Skydio drones. See our GitHub for details: https://github.com/TeamHypersomnia/Hypersomnia
- Hypersomnia - Multiplayer top-down shooter made from scratch, comes with an in-game Editor
- Show HN: Open-source shooter which made it to AC: Valhalla and Skydio drones
- GitHub - TeamHypersomnia/Hypersomnia: Multiplayer top-down shooter made from scratch. Comes with an in-game Editor!
What are some alternatives?
jazz2-native - 🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
RAG3 - Top-down single/multiplayer shooter game with time manipulation mechanics.
endless-sky - Space exploration, trading, and combat game.
EpicSurvivalGame - Third-person Survival Game for Unreal Engine (Sample Project)
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
Candle - 2D lighting for SFML
open.mp - Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP