The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-07.
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Gameboy Emulator Development in Rust (Twitch)
Amjad has an excellent Rust emulator he also shared recently: https://github.com/Amjad50/mizu
Mimic
Posts with mentions or reviews of Mimic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-02.
- Mimic: A gameboy emulator in Rust that you can play from the command line
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I finally got Pokemon playable on my cli emulator! Time to relive my childhood.
Sure, https://github.com/jawline/Mimic
- Mimic: A Gameboy emulator written in Rust that can be played on the command line
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GB Pokemon Red freeze at Prof Oak new game screen
Thanks! The code is available: https://github.com/jawline/Mimic/blob/master/src/terminal.rs here. I use a library called Drawille to render the screen into an alternate mode terminal.
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RBoy: A Gameboy Emulator in Rust
I think the core issue here is mainly that a giant match isn't the best way to express opcode tables, and jump tables are just a bit more idiomatic here as in other languages. I've also been working on an emulator for the gameboy in Rust (https://github.com/jawline/Mimic, I wanted to be able to draw gameboy games to the command line) and I think the use of a jump table made it a bunch simpler / easier to refactor (https://github.com/jawline/Mimic/blob/9463b658ebf006b2369d2b...).
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Odd visual artifacting in the Mario top text
I've been playing around with making my own GB emulator. When I run Super Mario Land the game runs but the first few and last rows of the text at the top seem to render with scx as the character but the inner text renders correctly. Could anybody give me some hints as to what's going wrong? (source: https://github.com/jawline/Mimic)
What are some alternatives?
When comparing mizu and Mimic you can also consider the following projects:
gbc - A Gameboy Color (GBC) emulator written in Rust.
rboy - A Gameboy Emulator in Rust
feather-gb - Just another GameBoy emulator written in Rust 🦀
mooneye-gb - A Game Boy research project and emulator written in Rust
gameboy-emulator-rust
cerboy - my gameboy emulator
gbemu - WebAssembly based Gameboy Emulator
gameboy - Full featured Cross-platform GameBoy emulator by Rust. Forever boys!.
playboy - Playboy is a Nintendo Gameboy emulator for the Panic Playdate written in Rust! 👾
gameboy_emulator - Gameboy Emulator written in Rust