ACE
permafrost-engine
Our great sponsors
ACE | permafrost-engine | |
---|---|---|
1 | 10 | |
149 | 2,594 | |
6.7% | - | |
8.3 | 9.5 | |
6 days ago | about 1 month ago | |
C | C | |
Mozilla Public License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ACE
permafrost-engine
- Permafrost engine – An OpenGL RTS game engine written in C
- are there tutorials for code organization for games in C?
-
Three Dynamic Array Implementations : Template-Macro, Void Pointer , Fat Pointer
Yea, bit annoying to do that, especially in a large project some vectors need to be static some need to be exposed in the API. In my mind the best solution is to add another macro parameter that lets the user change the function scope on the fly. See the vector used in the permafrost engine (a fellow redditor); when I first saw how he wrote his template macros it was a game changing trick.
- Show HN: I wrote my own RTS game engine in 70k SLOC of C
- I wrote my own RTS game engine in 70k SLOC of C
-
EVERGLORY - my one-man open-source passion project RTS - gets a new trailer and a Linux demo!
And the source code for the engine is here on GitHub. I've written like 75k SLOC of C for it. It's a pretty general-purpose RTS engine that could be used for a lot of things - full conversions, remakes of classics, other RTS/citybuilder/ARPG games, and more. It has a Python scripting API for the top-level gameplay logic.
-
Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds
BTW, the engine is fully open-source. So if you want to take a deep dive into the code, it's here: https://github.com/eduard-permyakov/permafrost-engine
-
100k members! To celebrate, what is your favorite piece of C code you have written?
I'm into my third year of writing my own RTS game engine in C. Complete with OpenGL rendering, group pathfinding of 1k+ entities, Python scripting, yada, yada, yada.
What are some alternatives?
salvador - A free, open-source compressor for the ZX0 format
qb64 - BASIC for the modern era.
tine - tine - a modern clone of the AmigaDOS/TRIPOS ED display editor
mark_vi - mark_v_1099_revision_4_source
a314 - A314, a trapdoor expansion that lets you use a Raspberry Pi as a co-processor to an Amiga 500
no - Source code for the no app
apultra - Free open-source compressor for apLib with 5-7% better ratios
Quake-2 - Quake 2 GPL Source Release
hack-1.01-Amiga - The Amiga port of Hack 1.01 by John A. Toebes, VIII 1986
instead - INSTEAD - Simple Text Adventure Interpreter
raylib - A simple and easy-to-use library to enjoy videogames programming
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena