Alora-NPC-for-BG2
ProjectInfinity
Alora-NPC-for-BG2 | ProjectInfinity | |
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2 | 8 | |
5 | 79 | |
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0.0 | 1.9 | |
over 1 year ago | almost 2 years ago | |
DTrace | ||
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Alora-NPC-for-BG2
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Which companions do you play with the least?
Because I EEKeeper my custom builds onto them, I pretty much never touch the BG1 NPCs that don't appear in BG2. Which means in BG1 I'm pretty much going with some combination of Imoen, Jaheira, Minsc, Viconia, Edwin. I will occasionally go for Alora because she's my favourite of the 1 and dones, and back in the day there was a decent BG2 mod to bring her in. It's supposedly still a thing, but I haven't used it for ages.
- Anyone has Alora NPC mod for BG2 and is willing to share? Official link is dead
ProjectInfinity
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Beginner's Guide to Mods
Project Infinity (PI): Project Infinity is a new tool from AL|EN, one of the BWS contributors, and worth a look. Its goal is to provide the same level of functionality as BWS without the unmaintainable aspects of the project, e.g. it gives optional tools for modders to provide install order information, or you can use community-derived install orders. You can get started with the PI documentation or this tutorial video from morpheus562. PI is still in development.
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EET/BWS/ect?
Re: how to download Project Infinity, use this link - it should download automatically.
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Can someone help me with Project Infinity moding?
I tried this methot as well https://github.com/ALIENQuake/ProjectInfinity/wiki/Converting-weidu.log-file-into-sorting-order-data but couldn't get it working.
- Trying to setup EET and just had a quick Question about Aerie?
- Modding BG1 and BG2
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Normal editions or Enchanced and what mods
And Project Infinity for adding mods : https://github.com/ALIENQuake/ProjectInfinity
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Bioware-like games?
Bear in mind this is just a small slice - there's a huge amount of stuff out there, the majority of which is EE-compatible. I will say that getting everything working can be a pain in the ass - I use Project Infinity for improved compatibility and installation, which is way easier than doing it manually. But I hope this is helpful, and if you have any questions just ask :)
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SCS is getting updated again!
Advanced Install Order here
What are some alternatives?
Region_of_Terror - The mod is based on the adventures of Drizzt Do'Urden. puts in Drizzt and his companions as playable NPC's and you'll be able to play with him through the old and new quests. The mod contains several new big quests and adds in four new cities/villages/towns.
EE-Mod-Setup - A Tool for automated mod installations on EET, BG2EE, BGEE etc
SwordCoastStratagems - Sword Coast Stratagems (SCS) adds over 130 optional components to Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate II: Throne of Bhaal, Baldur's Gate Trilogy, mostly focused around improving monster AI and encounter difficulties, but also including cosmetic and ease-of-use components, tweaks to abilities or spells.
Tweaks-Anthology - The Tweaks Anthology is a WeiDU compilation of nearly 200 components of cosmetic changes, house rules, and other tweaks. Some of these were fan requests, others are needed changes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.
AzengaardEE - A time traveller takes the party back to an epic battle and foreshadows a coming one
EET - Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.