AllStarfieldSkills VS GameDev-Resources

Compare AllStarfieldSkills vs GameDev-Resources and see what are their differences.

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AllStarfieldSkills GameDev-Resources
1 4
0 3,738
- -
3.7 5.6
8 months ago 10 days ago
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AllStarfieldSkills

Posts with mentions or reviews of AllStarfieldSkills. We have used some of these posts to build our list of alternatives and similar projects.

GameDev-Resources

Posts with mentions or reviews of GameDev-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-29.

What are some alternatives?

When comparing AllStarfieldSkills and GameDev-Resources you can also consider the following projects:

arewegameyet - The repository for https://arewegameyet.rs

ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !

JustWeEngine - An easy open source Android Native Game FrameWork.

RENDER96-HD-TEXTURE-PACK - we'd like to think of this texture pack as a resource also, if you want to give sm64 your own look feel free to use these as a base for accuracy, just credit them render96 boys & girls

spine-runtimes - 2D skeletal animation runtimes for Spine.

2DGD_F0TH - [CC BY-NC-SA] A compendium of the community knowledge on game design and development

OpenGFX - 8bpp Graphics Base Set for OpenTTD

tophat - :tophat: a 2d game library for Umka

rengfx - lightweight, expressive, extensible multimedia engine

Godot_goodies - Collection of nice stuff for Godot

CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.

ImagineEngine - A project to create a blazingly fast Swift game engine that is a joy to use 🚀