Agents.jl
iced
Agents.jl | iced | |
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13 | 165 | |
691 | 22,819 | |
1.6% | 1.6% | |
8.8 | 9.9 | |
6 days ago | 1 day ago | |
Julia | Rust | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Agents.jl
- Ask HN: I just want to have fun programming again
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[P] Stochastic Differentiable Programming: Unbiased Automatic Differentiation for Discrete Stochastic Programs (such as particle filters, agent-based models, and more!)
We mean the standard "agent based model" https://www.pnas.org/doi/10.1073/pnas.082080899, https://en.wikipedia.org/wiki/Agent-based_model . The kind of thing you'd use Agents.jl for. For example, look at agent-based infection models. In these kind of models you create many individuals (agents) with rules. Each agent moves around, but if one is standing near an agent that is infected, there's a probability of infecting the nearby agent. What is the average percentage of infected people at time t?
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What are the Netlogo competitors?
Jullia has packages too.
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Julia ♥ Agent Based Modeling #2: Work, Eat, Trade, Repeat
Agent-based modeling looks like an interesting topic, something ripe for fun little side projects. The short (three paragraph) "Crash course on agent based modeling" [1] from the package docs gave me an idea of why ABM is useful, and scrolling through the example model [2] kinda answers what conveniences the package gives me over implementing the simulation myself.
Has anyone here used ABM for a serious project? Fields like economics and sociology are mentioned, but how prevalent is Agent based modeling in those fields in practice?
[1] https://juliadynamics.github.io/Agents.jl/stable/#Crash-cour...
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Tetris game as Agent-Based modeling: maximizing density
Are the pieces the agents? I would recommend looking at Collaborative Diffusion for some examples of combining agent-based techniques with game modeling. As for frameworks, check out agentpy or Agents.jl for alternatives that are moreso software libraries that presume knowledge of programming.
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What framework would you recommend to build a Tetris game AI using reinforcement learning?
I has a look to Julia too. There are nice tools build by JuliaDynamics. I.e. Agents.jl for agent based modeling. It handles collisions. There is also a framework for reinforcement learning. Also for Genetic Algorithms. Then I found a set of libraries related to Geometry. But it seems to be a lot of work to put that together for my use case.
- What would you like to see in a complex systems modeling software platform?
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Transition from R Tidyverse to Julia (VS Code)
For agent based modelling, you've come to the right place because Agents.jl is great! It has a way to get interactive visualisations from your models, although I haven't used it myself. See this year's JuliaCon talk about Agents.jl to get an idea of what it can do.
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Agent Based Simulation
I'm always happy to find you have documentation ;). The doc from https://github.com/JuliaDynamics/Agents.jl was pretty helpful to a noob like me.
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"No backend available" error when using InteractiveDynamics
Here is the issue. Someone already commented saying it's due to a change in InteractiveDynamics.jl and referenced a pull request. I guess all we need to do is wait.
iced
- Cosmic Desktop Is Slated to Debut with Pop _OS 24.04 LTS
- Iced 0.12 Released
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I'm trying to build a progress bar for an Iced GUI app and having a lot of trouble with it.
I am building an app using Iced that takes hashes of the files in a directory and assigns them to a profile. The problem is that I can't get the progress bar to update in real time. I've been checking out examples like this https://github.com/iced-rs/iced/tree/master/examples/download_progress. But I just can't get the progress bar to move. Is anyone available to take a look at my code and maybe show me a fix (as long as you're okay with MIT licensing your changes)?
- A cross-platform GUI library for Rust
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Crate Suggestions for Web Frontend
What about Yew and Iced?
- LXD is now under Canonical
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What's everyone working on this week (27/2023)?
Working on Halloy - an IRC chat client for Mac, Windows and Linux. Written with Iced as GUI framework.
- Iced: A cross-platform GUI library for Rust, inspired by Elm
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Halloy - a GUI application with Iced for IRC
It’s a pretty new feature we merged 2 months ago: https://github.com/iced-rs/iced/pull/1856
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Show HN: Halloy – A GUI Application in Rust for IRC
Holy shit this GUI framework looks good. I am a Qt fanboi, but this looks great. Normally, I skip all the "X for Rust" posts as a bunch of fanaticism. Could it really be different this time???
The feature list is really impressive: https://github.com/iced-rs/iced
Plus, here is the road map with many things already done: https://github.com/iced-rs/iced/blob/master/ROADMAP.md
Wow, wow, wow: Keep up the great work.
One of the rendering engines is Skia by Google. This library is sneaking up fast on us...
What are some alternatives?
Molly.jl - Molecular simulation in Julia
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
mesa - Mesa is an open-source Python library for agent-based modeling, ideal for simulating complex systems and exploring emergent behaviors.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
LanguageServer.jl - An implementation of the Microsoft Language Server Protocol for the Julia language.
druid - A data-first Rust-native UI design toolkit.
NetLogo - turtles, patches, and links for kids, teachers, and scientists
yew - Rust / Wasm framework for creating reliable and efficient web applications
Chain.jl - A Julia package for piping a value through a series of transformation expressions using a more convenient syntax than Julia's native piping functionality.
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
ReinforcementLearning.jl - A reinforcement learning package for Julia
gtk-rs - Rust bindings for GTK 3