What framework would you recommend to build a Tetris game AI using reinforcement learning?

This page summarizes the projects mentioned and recommended in the original post on /r/reinforcementlearning

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  • ReinforcementLearning.jl

    A reinforcement learning package for Julia

  • I has a look to Julia too. There are nice tools build by JuliaDynamics. I.e. Agents.jl for agent based modeling. It handles collisions. There is also a framework for reinforcement learning. Also for Genetic Algorithms. Then I found a set of libraries related to Geometry. But it seems to be a lot of work to put that together for my use case.

  • Agents.jl

    Agent-based modeling framework in Julia

  • I has a look to Julia too. There are nice tools build by JuliaDynamics. I.e. Agents.jl for agent based modeling. It handles collisions. There is also a framework for reinforcement learning. Also for Genetic Algorithms. Then I found a set of libraries related to Geometry. But it seems to be a lot of work to put that together for my use case.

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  • I had a look at NetLogo but I'm unsure it has the capacity to build L-shaped agents, handle stacking, or measure density.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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