Aetheria-Economy
Sci-fi ARPG made in Unity (by GameCult)
JsonKnownTypes
Simple way to serialize and deserialize polymorphic types for Json.NET (by dmitry-bym)
Aetheria-Economy | JsonKnownTypes | |
---|---|---|
16 | 2 | |
52 | 41 | |
- | - | |
0.0 | 4.0 | |
over 1 year ago | 5 months ago | |
C# | C# | |
Mozilla Public License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Aetheria-Economy
Posts with mentions or reviews of Aetheria-Economy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-09.
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Aetheric Fields Shader
The required driver script will be helpful in figuring out what it's doing. Happy spelunking!
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[Rev Share] Writer seeks project and will rhyme for amusement
We had a bit of a hiatus after it became clear that we'd never get a publisher deal since the game is open source, and we're now pivoting into a narrative-focused vertical slice "demo", which we're hoping we can use to grow an audience and crowdfund.
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Open Source with Paid Assets
The license you purchase on the asset store to use those assets does not permit you to redistribute them. This means that you need to approach the creators individually and acquire special permission to include their asset in your repo, even if you're not relicensing it. Very few asset store devs will agree to this, I can tell you from experience.
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How many open-source games do you know?
Here's ours.
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Visual Drag&Drop Input System Rebinding UI
The game is open source, so if you're up to it you can check out the code for it in the meanwhile here. It's not exactly plug and play, though!
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Json locations
I'm using dual serialization for the heavily polymorphic data structures in my game - MessagePack with integer keys and union polymorphism for the wire format and local storage, and Json.NET with string keys and JsonKnownTypes polymorphism for debug output and long term persistence in RethinkDB. Here's what one of my simpler polymorphic data structures looks like. Lots of attributes but that's the price you pay I guess.
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Programmer Looking for a Fun Project
Our project could certainly use some more code hands on deck! There's 8 of us so far, and we're building a rogue-lite third person space shooter with a story centered around a time loop. Here's a trailer. Here's our Github (it's open source!). Here's our Discord. I'm PixelBro#3202 btw.
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Where can I share my source code for feedback?
If you're using Unity I'd like to recommend my open source game as a potential study candidate. Here's the repo, trailer of the game and a pitch deck if you wanna know more.
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Procedurally Generated Galaxy Maps in Aetheria: Terminus
By the way, Aetheria: Terminus is an open source project! You can find the code for the galaxy generation right here.
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How would you make a health bar without making a health bar UI?
Meanwhile my whole studio is developing our (unique and amazing) game completely open source, and I'm still not worried in the slightest about IP theft. Anyone with the ability to comprehend our codebase has much better things to do than "steal" our ideas, and mechanics aren't copyrightable anyway.
JsonKnownTypes
Posts with mentions or reviews of JsonKnownTypes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-05.
- c# deserializing polymorphic json using json.net
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Json locations
I'm using dual serialization for the heavily polymorphic data structures in my game - MessagePack with integer keys and union polymorphism for the wire format and local storage, and Json.NET with string keys and JsonKnownTypes polymorphism for debug output and long term persistence in RethinkDB. Here's what one of my simpler polymorphic data structures looks like. Lots of attributes but that's the price you pay I guess.
What are some alternatives?
When comparing Aetheria-Economy and JsonKnownTypes you can also consider the following projects:
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
JsonSubTypes - Discriminated Json Subtypes Converter implementation for .NET
open-project-1 - Unity Open Project #1: Chop Chop
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
ServiceStack.Text - .NET's fastest JSON, JSV and CSV Text Serializers
ysoserial.net - Deserialization payload generator for a variety of .NET formatters
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
Zorya - C# implementation of the variant type.
Aetheria-Economy vs Cataclysm-DDA
JsonKnownTypes vs JsonSubTypes
Aetheria-Economy vs open-project-1
JsonKnownTypes vs MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
Aetheria-Economy vs MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
JsonKnownTypes vs ServiceStack.Text
Aetheria-Economy vs ysoserial.net
JsonKnownTypes vs Json.NET
Aetheria-Economy vs SS3D
JsonKnownTypes vs ysoserial.net
JsonKnownTypes vs Zorya