Ada_GUI
An Ada-oriented GUI (by jrcarter)
Honki-Tonks-Zivilisationen
Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game. (by HonkiTonk)
Our great sponsors
Ada_GUI | Honki-Tonks-Zivilisationen | |
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10 | 10 | |
35 | 17 | |
- | - | |
6.3 | 8.7 | |
2 months ago | 7 days ago | |
Ada | Ada | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ada_GUI
Posts with mentions or reviews of Ada_GUI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-31.
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June 2022 What Are You Working On?
Improvments to Ada GUI and a result change to the Ada-GUI version of Mine Detector
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May 2022 What Are You Working On?
Improvements to Ada GUI
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April 2022 What Are You Working On?
Some changes to the description of the King language. Some improvements and a new component in the PragmAda Reusable Components. Writing a summary of the FOSDEM presentation on [Ada GUI][https://github.com/jrcarter/Ada_GUI) for the Ada User Journal.
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How to handle platform/feature-specific code?
(Actually, for a GUI, the solution is to use a portable GUI such as Ada GUI, but for other cases this approach may be needed.)
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March 2022 What Are You Working On?
Added additional dialogs to Ada GUI.
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February 2022 What Are You Working On?
I did some work on Ada GUI and incorporated D. Norte de Moraes' 512- and 1024-bit versions of Threefish into the PragmARCs. I also prepared a presentation on Ada GUI for FOSDEM.
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What Did You Work On in 2021?
The only things I mentioned in What did You Work On posts are Ada GUI and King.
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December 2021 What Are You Working On?
Improvements to Ada GUI.
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Which GUI for an Ada desktop application do you recommend?
My preference is for portability and Ada, so I like Ada GUI.
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What are you working on? July 2021
I'm working towards creating a direct implementation of Ada_GUI. I have something mostly work9ng, but it's rather ugly.
Honki-Tonks-Zivilisationen
Posts with mentions or reviews of Honki-Tonks-Zivilisationen.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
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March 2023 What Are You Working On?
Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
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November 2022 What Are You Working On?
Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
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Civilization 1-style game
The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
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May 2022 What Are You Working On?
As always, I've been working on my Civilization-style game:
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April 2022 What Are You Working On?
Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
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March 2022 What Are You Working On?
As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
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Audio Library for Ada
Civ-Klon
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February 2022 What Are You Working On?
As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
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What Did You Work On in 2021?
I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
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December 2021 What Are You Working On?
I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
What are some alternatives?
When comparing Ada_GUI and Honki-Tonks-Zivilisationen you can also consider the following projects:
alire - Command-line tool from the Alire project and supporting library
qoi - The “Quite OK Image Format” for fast, lossless image compression
ASFML - Ada binding to the SFML library
distributing-gcc - Binary releases of GCC (native and cross) on macOS; also, the scripts/Makefiles used for producing them.
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
lith - An implementation of R7RS-small in Ada
programming-with-ada - A guide for learning about the Ada Programming Language.
septum - Context-based code search tool
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".
assignments
Ada_GUI vs alire
Honki-Tonks-Zivilisationen vs qoi
Ada_GUI vs ASFML
Honki-Tonks-Zivilisationen vs alire
Ada_GUI vs distributing-gcc
Honki-Tonks-Zivilisationen vs Pi-Mainframe
Ada_GUI vs lith
Honki-Tonks-Zivilisationen vs programming-with-ada
Ada_GUI vs septum
Honki-Tonks-Zivilisationen vs 16-Games
Ada_GUI vs assignments
Honki-Tonks-Zivilisationen vs septum