Ada_Drivers_Library
Honki-Tonks-Zivilisationen
Ada_Drivers_Library | Honki-Tonks-Zivilisationen | |
---|---|---|
13 | 10 | |
232 | 17 | |
1.7% | - | |
7.1 | 8.7 | |
2 months ago | about 14 hours ago | |
Ada | Ada | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ada_Drivers_Library
- "No way to prevent this" say users of only language where this regularly happens
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How to get the ARM toolchain up and running?
Hi, I'm trying to compile any example from the project Ada_Drivers_Library, but it seems that I can't get the toolchain correctly installed:
- Using Rust for Embedded Development
- To autosar or not to autosar
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December 2022 What Are You Working On?
Trying to fix a problem with the accelerometer, actually with TWI (a.k.a. I2C) on BBC Micro:bit (v1): PR raised.
- when to choose stm32 MCUs over a raspberry pi Pico ?
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November 2022 What Are You Working On?
Tried to work out why TWI (Nordic’s I2C) doesn’t work on BBC micro:bit (v1.3b, anyway). Failed, so far.
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July 2022 What Are You Working On?
Spent days to make MAG3110 work on Micro:bit, but then Fabien told me that it has been fixed in April. It appears that my local clone of Ada Drivers Library wasn't updated! :(
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December 2021 What Are You Working On?
Got I2C & SPI drivers for the LPS25H barometric sensor accepted in the Ada Drivers Library.
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How do I get started with programming microcontrollers with Ada?
You could take a look into the Ada_Drivers_Library. It provides BSPs and examples for different boards, so that's an easy way to get started. For the start you could get any of the boards supported there, depending on the hardware features you want to have.
Honki-Tonks-Zivilisationen
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March 2023 What Are You Working On?
Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
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November 2022 What Are You Working On?
Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
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Civilization 1-style game
The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
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May 2022 What Are You Working On?
As always, I've been working on my Civilization-style game:
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April 2022 What Are You Working On?
Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
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March 2022 What Are You Working On?
As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
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Audio Library for Ada
Civ-Klon
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February 2022 What Are You Working On?
As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
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What Did You Work On in 2021?
I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
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December 2021 What Are You Working On?
I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
What are some alternatives?
qoi - The “Quite OK Image Format” for fast, lossless image compression
alire - Command-line tool from the Alire project and supporting library
cortex-gnat-rts - This project contains various GNAT Ada Run Time Systems (RTSs) targeted at Cortex boards: so far, the Arduino Due, the STM32F4-series evaluation boards from STMicroelectronics, and the BBC micro:bit (v1)
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
ob-ada-spark
Ada_GUI - An Ada-oriented GUI
usb_embedded - An Ada USB stack for embedded devices
programming-with-ada - A guide for learning about the Ada Programming Language.
svd2ada - An Ada binding generator from SVD descriptions for bare board ARM devices.
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".