Actyx
Local-First Cooperation based on Event Sourcing (by Actyx)
libjuice
JUICE is a UDP Interactive Connectivity Establishment library (by paullouisageneau)
Actyx | libjuice | |
---|---|---|
2 | 2 | |
242 | 371 | |
3.3% | - | |
9.7 | 7.2 | |
29 days ago | 2 days ago | |
Rust | C | |
- | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Actyx
Posts with mentions or reviews of Actyx.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How should I model compute heavy tasks that occasionally make a network request?
[1] https://github.com/Actyx/Actyx [2] https://www.inkandswitch.com/local-first/ [3] https://www.local-first-cooperation.org/
- Show HN: Actyx – a distributed foundation for local-first software
libjuice
Posts with mentions or reviews of libjuice.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-07.
-
P2P connectivity using ICE (STUN/TURN)
For the client side, I've looked at https://github.com/paullouisageneau/libjuice, which looks promising. We want to to keep our server for the matchmaking, but then make additional use of a new server for the connectivity stage once players have agreed a game.
-
A simple C implementation to stream H.264 to browser using WebRTC
Nice, this looks like a simple and clear proof of concept!
In practice, the dependency on glib, which depends in glib, can become a practical problem for embedded devices.
That's actually why I developped libjuice [0] as the default ICE backend of libdatachannel [1].
[0] https://github.com/paullouisageneau/libjuice
What are some alternatives?
When comparing Actyx and libjuice you can also consider the following projects:
parsec-sdk - Low latency, peer-to-peer, interactive streaming.
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
vlcn-orm - Develop with your data model anywhere. Query and load data reactively. Replicate between peers without a central server.
violet - Lightweight STUN/TURN server