libjuice
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libjuice | violet | |
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2 | 2 | |
363 | 180 | |
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7.2 | 4.6 | |
10 days ago | 3 months ago | |
C | C | |
Mozilla Public License 2.0 | GNU General Public License v3.0 only |
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libjuice
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P2P connectivity using ICE (STUN/TURN)
For the client side, I've looked at https://github.com/paullouisageneau/libjuice, which looks promising. We want to to keep our server for the matchmaking, but then make additional use of a new server for the connectivity stage once players have agreed a game.
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A simple C implementation to stream H.264 to browser using WebRTC
Nice, this looks like a simple and clear proof of concept!
In practice, the dependency on glib, which depends in glib, can become a practical problem for embedded devices.
That's actually why I developped libjuice [0] as the default ICE backend of libdatachannel [1].
[0] https://github.com/paullouisageneau/libjuice
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What are some alternatives?
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
docker-coturn - A Docker container with the Coturn TURN / STUN server, used for WebRTC / VoIP / P2P communications.
miniupnp - UPnP IGD implementation
libpeer - WebRTC Library for IoT/Embedded Device using C
openmiko - Open source firmware for Ingenic T20 based devices such as WyzeCam V2, Xiaomi Xiaofang 1S, iSmartAlarm's Spot+ and others.
stun - Fast RFC 5389 STUN implementation in go
webrtc - A pure Rust implementation of WebRTC
n2n - Peer-to-peer VPN
nbnet - single header C(99) library to implement client-server network code for games
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++