token-mold
Active-Token-Lighting | token-mold | |
---|---|---|
7 | 8 | |
21 | 21 | |
- | - | |
6.8 | 4.1 | |
about 2 months ago | 22 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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Active-Token-Lighting
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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How to make an item that detects invisible actors.
Here's some documentation on the module, and what active effect keys you can use with it: https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference
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Active Token Effects not loading
I followed the instructions in this post to get it working for v10 https://github.com/kandashi/Active-Token-Lighting/issues/114
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Is there a way to have an item grant darkvision? (5e system)
Active Token Effects (https://github.com/kandashi/Active-Token-Lighting) is the right one, however it has not yet been updated for V10.
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Token-related attribute keys?
Active Token Effects is a module that allows active effects to affect token properties.
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Necessary/Useful Modules & current version update?
Active Token Effects
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Any Torch and Lantern Light Module Compatible w 0.8.x?
I've had success with the Active Token Lighting module - it's a little wobbly in terms of stability, though, and it consistently breaks, but it's worked when I've needed it to. Being able to let players equip and unequip a lantern to manage it works nicely.
token-mold
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Macro display only
Token Mold v2.15.4 [Bugs URL](https://github.com/Moerill/token-mold/issues)
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Importing actors from compendiums: Is there a way to retain token dimensions beyond creature size?
Token Mold does this pretty efficiently. It also lets you auto index them which I find helpful when I drop like 5+ of the same monster so I can keep track of them easier.
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Necessary/Useful Modules & current version update?
Token Mold
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Group Initiative - Re-released for 0.8.x
So I'm assuming /u/djdementia is using something like token-mold which randomly adds adjectives to the token. Makes it easier to handle having five acolytes on the board when their tokens get named to things like: "angry acolyte", "sad acoylte" and so on.
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5E Setup Tutorial?
Token Mold For randomizing hp, automatically numbering NPC tokens, and for adding a custom mouse hover HUD to show configurable information of that token.
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Make token HP bars visible by default
Here is a link for anyone else looking for the mod: https://github.com/Moerill/token-mold#token-mold
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In R20 I tagged similar enemies with different coloured blobs to make it easier for players to describe things, how can I replicate this in Foundry?
Token Mold has that method automated as an option. https://github.com/Moerill/token-mold#automatic-indexing u/lamppb13
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[OC] Latest 3D printed dice box design with a neat twist
Don't know if it's still maintained or not, but you can try use Token Mold module.
What are some alternatives?
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
rolladvantage-token-stamp-2-foundry
lessfog - FVTT module to enhance visibility for the GM
Bryans-Preferred-Modules-for-FoundryVTT - My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
fvtt-hp-bar - Modifies the HP bar in various systems to represent the complexities of character health.
dragonflagon-fvtt - DragonFlagon FoundryVTT Modules
foundry-mods
dae
foundryvtt-magic-items
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them