ATM-6
polymorph
ATM-6 | polymorph | |
---|---|---|
75 | 2 | |
128 | 134 | |
4.7% | - | |
7.0 | 4.4 | |
3 months ago | 3 months ago | |
JavaScript | Nim | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ATM-6
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All The Mods 9 | All The Mods 8 | All The Mods 6 | Not Too Complicated 2 - NTC2 | Project Ozone 3 | GTNH | 24/7 Uptime | No Lag
All The Mods 6
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[Modded ATM6-8] Morningwood Gaming Community
Server: ATM6.mw-gc.xyz Pack: All The Mods 6 Link: https://www.curseforge.com/minecraft/modpacks/all-the-mods-6 Version: 1.8.28
- Looking for games with tons of crafting
- I dont know whats happening
- Best Mod Pack for longevity game play
- It's been a few years since I've played, what are the best modpacks around now?
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Big variety/kitchensink modpacks for 1.12 or later?
I recommend Multiblock Madness, Divine Journey 2, Enigmatica 2: Expert (or the non-expert version if you want), Enigmatica 6: Expert (same applies) and All the Mods 6
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Trying to decide between kitchen sink modpacks (E6, BM 1.18, ATM7, or BM+ 1.16)
I would recommend ATM6 over ATM7 since 1.16 is overall a more complete version than 1.18, unless you really want the new world height. Overall, I would go for either Enigmatica 6 or ATM since the better minecrafts are basically only focused on adventuring
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Digital Miner Problems
Experienced the same issue. Found this trend online:
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I want to try a Modpack in version 1.16.5 or higher wich ones do you recommend?
Perhaps try All the Mods 6
polymorph
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ECS: Rules, dos and don'ts and best practices for Systems
For a simpler example, check out the particle demo here. This is really only two systems - one for movement and one for calculating force as distance from the mouse (the 3rd system is just for colouring). The rest of the code is creating textures and other setup. For something even simpler, have a look at this simple physics example.
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NimConf 2022 – Nim Online Conference
- Ryan will talk more about his incredible and frugal Entity Component System https://github.com/rlipsc/polymorph He did present on this topic in February but it seems it has progressed much and we might be seeing some very cool demonstration (that's speculation from thumbnail...)
What are some alternatives?
Enigmatica6 - The official repository and issue-tracker for Enigmatica 6
Curios - Minecraft Mod: A flexible and expandable accessory/equipment API for users and developers.
ServerStarter
JustEnoughItems - Item and Recipe viewing mod for Minecraft
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
polymers - A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more.
polymorph - Minecraft Mod: No more recipe conflicts! Adds an option to choose the crafting result if more than one is available.
exprgrad - An experimental deep learning framework for Nim based on a differentiable array programming language
ATM-7 - This is the official repository and issue-tracker for All The Mods 7 1.18
nim-sos - Nim wrapper for Sandia-OpenSHMEM
minecolonies - Minecolonies minecraft mod
nim-drchaos - A powerful and easy-to-use fuzzing framework in Nim for C/C++/Obj-C targets