bass
fork of byuu's bass assembler (by ARM9)
iigs-game-engine
A tile-based game engine for the Apple IIgs written in 65816 asssembly language (by lscharen)
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bass | iigs-game-engine | |
---|---|---|
2 | 7 | |
164 | 29 | |
- | - | |
0.0 | 4.6 | |
9 months ago | about 1 month ago | |
C++ | Assembly | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bass
Posts with mentions or reviews of bass.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-11.
iigs-game-engine
Posts with mentions or reviews of iigs-game-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
- Generic Tile Engine (GTE) project -- high-performance library for writing tile-based games for Apple IIGS personal computer in 65816 assembly language
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I'm working on an apple ][ platformer are there going to be any challanges?
If you do look at the IIgs for your game, I just released a beta of my tile engine today at KansasFest that could help writing a platformer. Coding for the IIgs is different than the Apple ][ and has a learning curve, just so you’re aware.
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Apple IIgs Game Engine
I’ve been working on a Tile Engine for a couple of years that’s an evolution of the graphics routines used in the Super Mario demo. It’s hosted on GitHub now and I am pushing toward a beta release next month.
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SNES Development Part 1: Getting Started
And if there are people specifically interested in console-style IIgs game development, I've picked up and significantly enhanced my old graphics engine that was used for the IIgs Super Mario Bros demo.
It's available on github at https://github.com/lscharen/iigs-game-engine
What are some alternatives?
When comparing bass and iigs-game-engine you can also consider the following projects:
Mesen-SX - Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/
snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software
bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting
o2 - ALttP Online 2.0 designed for console support
alttpo - Contains AngelScript code for bsnes-as integration and alttp-server
gb-wordle - A WORDLE clone for the Nintendo Game Boy