iigs-game-engine
gb-wordle
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iigs-game-engine | gb-wordle | |
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7 | 6 | |
29 | 214 | |
- | 0.0% | |
4.6 | 3.6 | |
about 1 month ago | about 2 years ago | |
Assembly | C | |
- | GNU General Public License v3.0 only |
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iigs-game-engine
- Generic Tile Engine (GTE) project -- high-performance library for writing tile-based games for Apple IIGS personal computer in 65816 assembly language
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I'm working on an apple ][ platformer are there going to be any challanges?
If you do look at the IIgs for your game, I just released a beta of my tile engine today at KansasFest that could help writing a platformer. Coding for the IIgs is different than the Apple ][ and has a learning curve, just so you’re aware.
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Apple IIgs Game Engine
I’ve been working on a Tile Engine for a couple of years that’s an evolution of the graphics routines used in the Super Mario demo. It’s hosted on GitHub now and I am pushing toward a beta release next month.
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SNES Development Part 1: Getting Started
And if there are people specifically interested in console-style IIgs game development, I've picked up and significantly enhanced my old graphics engine that was used for the IIgs Super Mario Bros demo.
It's available on github at https://github.com/lscharen/iigs-game-engine
gb-wordle
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SNES Development Part 1: Getting Started
I really want to make a retro version of my turn based strategy game Proximity[1] (pretty simple game and I've mostly made a version in Pico-8 already, so it should be doable) for NES, GB, SNES, GBA, and/or something similar, but I'd like to do it with the least time and effort (because I really don't have a lot of time anymore).
It seems like the new GBDK might be the easiest, especially since I recently ran into the source code[2] for a Wordle clone someone made using it that I could reference, but is there perhaps an even easier way? Most software kits assume you're moving sprites around on a screen and don't seem like a good fit for the project.
[1]: https://www.newgrounds.com/portal/view/183428
[2]: https://github.com/stacksmashing/gb-wordle
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Wordle for Gameboy media assets
You can get the gb rom here: https://github.com/stacksmashing/gb-wordle
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Wordle for Game Boy project by stacksmashing (source code available)
project on GitHub
- gb-wordle: A Wordle clone for the Nintendo Game Boy.
- Wordle Ported to Game Boy
- Wordle on the Game Boy
What are some alternatives?
snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software
o2 - ALttP Online 2.0 designed for console support
Mesen-SX - Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/
bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting
bass - fork of byuu's bass assembler
alttpo - Contains AngelScript code for bsnes-as integration and alttp-server