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gb-wordle
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bass | gb-wordle | |
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2 | 6 | |
164 | 214 | |
- | 0.0% | |
0.0 | 3.6 | |
9 months ago | about 2 years ago | |
C++ | C | |
- | GNU General Public License v3.0 only |
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gb-wordle
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SNES Development Part 1: Getting Started
I really want to make a retro version of my turn based strategy game Proximity[1] (pretty simple game and I've mostly made a version in Pico-8 already, so it should be doable) for NES, GB, SNES, GBA, and/or something similar, but I'd like to do it with the least time and effort (because I really don't have a lot of time anymore).
It seems like the new GBDK might be the easiest, especially since I recently ran into the source code[2] for a Wordle clone someone made using it that I could reference, but is there perhaps an even easier way? Most software kits assume you're moving sprites around on a screen and don't seem like a good fit for the project.
[1]: https://www.newgrounds.com/portal/view/183428
[2]: https://github.com/stacksmashing/gb-wordle
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Wordle for Gameboy media assets
You can get the gb rom here: https://github.com/stacksmashing/gb-wordle
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Wordle for Game Boy project by stacksmashing (source code available)
project on GitHub
- gb-wordle: A Wordle clone for the Nintendo Game Boy.
- Wordle Ported to Game Boy
- Wordle on the Game Boy
What are some alternatives?
Mesen-SX - Homebrew development oriented fork of Mesen-S - a cross-platform (Windows & Linux) SNES emulator built in C++ and C#. Deprecated; see https://github.com/SourMesen/Mesen2/
o2 - ALttP Online 2.0 designed for console support
snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software
bsnes-plus-wasm - debug-oriented fork of bsnes, with added wasm runtime for scripting
iigs-game-engine - A tile-based game engine for the Apple IIgs written in 65816 asssembly language
alttpo - Contains AngelScript code for bsnes-as integration and alttp-server