ARCoreInsideOutTrackingGearVr VS OdometryCore

Compare ARCoreInsideOutTrackingGearVr vs OdometryCore and see what are their differences.

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ARCoreInsideOutTrackingGearVr OdometryCore
1 4
187 3
- -
0.0 0.0
over 2 years ago almost 3 years ago
C# Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ARCoreInsideOutTrackingGearVr

Posts with mentions or reviews of ARCoreInsideOutTrackingGearVr. We have used some of these posts to build our list of alternatives and similar projects.

OdometryCore

Posts with mentions or reviews of OdometryCore. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.
  • how do you all feel about the physical barrier?
    4 projects | /r/FTC | 19 Sep 2021
    as a result, two libraries were born - Pathfinder2 and OdometryCore. i'll spare you the details, but OdometryCore is a minimal and efficient position tracking system, and Pathfinder2 works some magic on top of that. for example, you can tell your robot to drive to (10, 10) and face 45deg, and it will do exactly that, assuming you calibrate your robot correctly. you're more than welcome to check one or both of those out if you're interested, but yeah - we're the only team i've spoken to that has NOT used roadrunner for odometry.
  • Robot localization with on-motor encoders
    4 projects | /r/FTC | 17 Aug 2021
    hey, i just figured i’d put this out here in case it helps: meccanum wheels, by nature, have a LOT of slip - that’s how they’re able to move in any direction. i’ve had quite a bit of experience with the math and kinematic behind this (two libraries i’ve written/am writing, Pathfinder and Pathfinder2, as well as a library the other programmer on my team wrote, OdometryCore) and it’s VERY HARD to accurately track the position of a meccanum robot only using the encoders in the wheels. it’s not impossible, but it’s very, very challenging. the more your robot moves, the less accurate it becomes, and it will very quickly report positions that are nowhere near where your robot actually is. you can go for it, but i would strongly encourage you check out three wheel odometry instead - it’s been very accurate and allowed us to do really cool things, like accurately record a robot’s movement and play it back perfectly. you’ll have much more success with three wheel odometry - my team designed a custom odometry system and i’m sure they’d be happy to give you more information if you’d like. best of luck :)
  • Odometry Code Help
    2 projects | /r/FTC | 30 Apr 2021
    If it interests you, here's the link: OdometryCore
  • Where to learn how to set up Odometry??
    2 projects | /r/FTC | 21 Apr 2021

What are some alternatives?

When comparing ARCoreInsideOutTrackingGearVr and OdometryCore you can also consider the following projects:

stardust-SDK - Stardust SDK and sample app for Unity

Pathfinder2 - Paths, trajectories, splines, the number 2, and a whole lot of swag.

steamvr-undistort - SteamVR lens distortion adjustment utility for spherical lenses

Open3D - Open3D: A Modern Library for 3D Data Processing

viro - ViroReact: AR and VR using React Native

Pathfinder - Pathfinding, odometry, trajectory generation, and a whole lot of swag.

chemistry-ar - This is an AR app for my school project

FtcRobotController

allwpilib - Official Repository of WPILibJ and WPILibC