ARCoreInsideOutTrackingGearVr VS steamvr-undistort

Compare ARCoreInsideOutTrackingGearVr vs steamvr-undistort and see what are their differences.

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ARCoreInsideOutTrackingGearVr steamvr-undistort
1 6
187 57
- -
0.0 2.8
over 2 years ago 6 months ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ARCoreInsideOutTrackingGearVr

Posts with mentions or reviews of ARCoreInsideOutTrackingGearVr. We have used some of these posts to build our list of alternatives and similar projects.

steamvr-undistort

Posts with mentions or reviews of steamvr-undistort. We have used some of these posts to build our list of alternatives and similar projects.
  • Cosmos elite GearVR Mod barrel distortion
    1 project | /r/Vive | 23 Apr 2023
    I don't know if this works with Cosmos but give this tool a try as it lets you modify the distortion parameters (for a HTC Vive) while in VR so you can observe how they impact everything. Hopefully it works with the Cosmos as well. Just make sure you backup your config file before making changes as there is no way to recover the data (at least that's how it works with the Vive) once you alter it.
  • My thoughts on Vive vs Vive Pro vs Vive pro 2
    1 project | /r/virtualreality | 11 Sep 2021
    You could try it on your Vive first! It's totally worth it. I bought mine from eBay, but you can 3D print adapters yourself, too. This is also a great utility for fine-tuning distortion after swapping the lenses: https://github.com/sencercoltu/steamvr-undistort
  • Barrel distortion still there even after using presets
    1 project | /r/Vive | 7 Aug 2021
    If you want to minimize your distortion you have to put in a decent amount of work by using tools like this.
  • Improving the experience on the OG Vive (Mods/Accessories)
    1 project | /r/Vive | 17 Apr 2021
    It's a lottery. Every lens is different but if you put in some work and use this tool you can pretty much eliminate the barrel distortion. Pupil Swim is a different story though and that's something that is just more prominent on the GearVR lens. However, it's one of those things that some people simply don't even notice.
  • 3D in VR
    1 project | /r/virtualreality | 17 Mar 2021
    Sure. You can tweak depth settings with this tool: https://github.com/sencercoltu/steamvr-undistort
  • Question about sweetspot
    1 project | /r/virtualreality | 17 Mar 2021
    If you have barrel distortion, this tool will help correct it. It will even help with the factory fresnel lenses. You can adjust so much with it. https://github.com/sencercoltu/steamvr-undistort

What are some alternatives?

When comparing ARCoreInsideOutTrackingGearVr and steamvr-undistort you can also consider the following projects:

stardust-SDK - Stardust SDK and sample app for Unity

OpenVR2Key - Simulates key presses from SteamVR input

viro - ViroReact: AR and VR using React Native

lens-named

chemistry-ar - This is an AR app for my school project

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

OdometryCore - Odometry Core Tracking Algorithm Written in Java

TurnSignal - An anti-cable-twisting management utility for SteamVR.

SuperScreenShotterVR - Extends SteamVR screenshot functionality

Moonflow-Lensflare-System - ■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas