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reality-shaders-example
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reality-shaders-example
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Introducing watAR: a new iOS app that distorts real world surfaces as if they were made of water
However I suspect that you should be able to do the same thing in Unity. The main requirements are that you can access the scene background texture (i.e. the video feed) and that you can compute the display transform for a vertex (i.e. where to sample the video feed from). Here's the relevant metal shader code
What are some alternatives?
ARKit-Navigation - ARKit Demo Application
BBMetalImage - A high performance Swift library for GPU-accelerated image/video processing based on Metal.
ARVoxelKit - Voxel graphics framework using ARKit + SceneKit
ARHeadsetKit - Using $5 Google Cardboard to replicate HoloLens
ARKit-CoreLocation - Combines the high accuracy of AR with the scale of GPS data.
ExampleOfiOSLiDAR - Example Of iOS ARKit LiDAR
Poly
ToyFlightSimulator - Toy Flight Simulator implemented with Swift and Metal
ARVideoKit - Capture & record ARKit videos 📹, photos 🌄, Live Photos 🎇, and GIFs 🎆.
iOS-ARKit-echo3D-demo-Wall-Art - Simple wall art demo with iOS (Swift/Xcode), ARKit, and echo3D.