AM2RLauncher VS papermario

Compare AM2RLauncher vs papermario and see what are their differences.

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AM2RLauncher papermario
36 16
320 1,218
2.2% 1.9%
6.8 8.7
9 days ago 6 days ago
C# C
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AM2RLauncher

Posts with mentions or reviews of AM2RLauncher. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

papermario

Posts with mentions or reviews of papermario. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-12.
  • Decompilation of Paper Mario for N64
    8 projects | news.ycombinator.com | 12 Jan 2024
  • PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
    21 projects | /r/SteamDeck | 1 Jun 2023
    Paper Mario Decompile: https://papermar.io/
  • Porting C Game to Unreal
    1 project | /r/unrealengine | 2 May 2023
  • Paper Mario PC ports beckon as coder completes decompilation of the N64 classic
    3 projects | news.ycombinator.com | 23 Apr 2023
    > Apologies, I don't know much about (disassemblers for) modern ISAs; I'm mostly aware of "dumb" assembly languages used in the 70s and 80s, before macro assemblers, instruction modifier prefixes, instructions with opcodes that change based on argument types, etc.

    I was literally thinking about assemblers from the 80s, which are _anything_ but dumb. If anything, it is _todays_ assemblers which may be dumb. Just think how many 8086 assembler kits there were (and are) and whether their syntaxes resemble each other at all. Now single MASM itself and think of how many million ways you have to create a program that builds to the same object code, whether you use macros or not. (Did you use .if or CMP?)

    > it definitely did to whatever assembly language the IBM bootloader was written in.

    No. Just no. We have assembly listings of the IBM BIOS. Even the first line of it may be different depending on whether you use DW or DB and still compile to the same machine code.

    > There are no "technological measures" used to protect IP rights (i.e. DRM) in these older works;

    This is also wrong, because _there are_. We literally discussed 10NES which is one such method for a console two generations older, and you can see the ones from Paper Mario 64 right in the decompiled source: https://github.com/pmret/papermario/blob/main/src/general_he...

    > Re: ReactOS, and Re: 10NES... [Wall of text]

    No one is claiming that reverse engineering is illegal. What is claimed is that decompiling a protected work in full and then distributing that decompilation is definitely illegal.

    You can definitely decompile for reverse engineering. I have done it as part of my regular work, at least in the EU. But it is ridiculous to think (and I emphasize: ridiculous) that just because I apply a simple transformation to a protected work I can end up with a non-protected work that is legal for me to distribute without authorization.

    It would mean the end of copyright for computer programs as we know it.

    In fact, it is so ridiculous, that even since the act of _compilation_ is also a non-revertible transformation (or in your terms, non-bijective), the actual object code would NOT be subject to copyright ! (Because, despite what you're saying, what is copyrighted is the actual source code).

  • Decompilation of Paper Mario
    1 project | news.ycombinator.com | 20 Apr 2023
  • The task is complete
    1 project | /r/papermario | 19 Apr 2023
    Here's the website from OP's image, if you wanna read a bit more about the project.
  • List of unofficial console PC Ports with Tutorial
    5 projects | /r/emulation | 17 Apr 2023
  • Zelda ocarina of time pc port gives 9 1/2 hours on full charge since it only runs in 20fps you can prob get a bit more if u tweek a few stuff
    2 projects | /r/SteamDeck | 9 Apr 2023
    Paper Mario: https://papermar.io
  • working on a texture pack
    1 project | /r/papermario | 8 Mar 2023
    PM64 has had basic modding capabilities for a while, but judging by this site’s progress bar, an actual decomp is just days away. (I’m really hoping for a 3DS port like SM64 got)!
  • Other decomps like SM64Decomp
    4 projects | /r/SM64inOtherGames | 28 Feb 2023
    https://papermar.io/ 98.67% Paper Mario 64 Decomp. Mario, libpm64 Though I don't think either will be that interesting tbh. Mario might be fun to see what story skips you can do.

What are some alternatives?

When comparing AM2RLauncher and papermario you can also consider the following projects:

PortMaster - A simple tool that allows you to download various game ports that are available for 351Elec/AmberElec, ArkOS, JelOS, RetroOZ, TheRA, and UnofficialOS for the RK3326 and RK3566 devices and the RG552.

ReC98 - The Touhou PC-98 Restoration Project

AM2R-Multitroid - Source code for AM2R 1.5.2+ Multitroid, free of copyrighted assets and trademarks.

mischief-makers - In-progress decompilation of mischief makers for the N64.

AM2R-Autopatcher-Android - Termux host repository for the AM2R Android update data.

Animal-Crossing-Decomp - Decompilation of Animal Crossing for the Nintendo GameCube

AnberPorts - AnberPorts for Anbernic RG351P/M and RG351V running ArkOS, 351elec and The RA.

evangelion - WIP Decompilation of the only anime game on N64

AM2R-Autopatcher-Windows - Host repository for AM2R update data.

kirby64 - A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.

AM2R-Community-Updates - Source code for AM2R 1.5.2+, free of copyrighted assets and trademarks.

body-harvest-decompilation