AM2RLauncher
papermario
AM2RLauncher | papermario | |
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36 | 16 | |
320 | 1,218 | |
2.2% | 1.9% | |
6.8 | 8.7 | |
9 days ago | 6 days ago | |
C# | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AM2RLauncher
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Which Version?
You'll need a copy of the unaltered last official release ver. 1.1 (Google=Friend), and the AM2R Launcher. The Launcher will automagically update the official release with all community updates.
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
https://github.com/AM2R-Community-Developers/AM2RLauncher)
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Best Free Stuff
There's endless freeware PC games I recommend for people with low spec builds especially like Iji, Cave Story (fuck Nicalis, and download the NXEngine-evo version), and a million and one RPGMaker games like Yume Nikki. There's also really great fangames like Jojo 7th Stand User, Pokémon Infinite Fusion, AM2R, Power Bomberman, and don't get me started on Sonic fangames but a recent one that's fantastic and unique is Sonic and the Fallen Star.
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AM2R launcher breaking when trying to download the game on Ubuntu 22.04
If the error has "libgit" anywhere: known issue that was recently fixed in dev builds. https://github.com/AM2R-Community-Developers/AM2RLauncher/issues/40
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It's almost like having the Infinity stones
For AM2R there's a bit of a trick.
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Help
https://github.com/AM2R-Community-Developers/AM2RLauncher/releases/tag/2.3.0 you should be running am2r thru the launcher and update it to ver 1.5.5, only complication is I think you might need a zip of 1.1 to “reinstall” the game.
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AM2R 2.0 Preview Build #2
We *do* have Mac am2rlauncher builds, but they're not ready yet and need a lot of testing / further improvements. If you'd like to help with that, feel free to join on discord/matrix/xmpp and ask on any channel. The tldr; last time i checked is tho, that you need xdelta3 installed via homebrew, download the am2rlauncher release from the actions (https://github.com/AM2R-Community-Developers/AM2RLauncher/actions/workflows/build-and-publish.yml , you need to be logged into github in order to see them) and then run them the launcher from a terminal with "open /path/to/am2rlauncher.app" iirc.
- Does Anyone have the APK for am2r 2.0
- Been playing an older version I found for the vita, after some searching it seems like theres no way to play newer versions, is there a reason for this?
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With macos version existing and running great, will we see an iOS version?
I am currently in the progress of getting a Mac build of the AM2RLauncher released too, but it currently still needs a bunch of things fixed. WIP builds can be downloaded (you need to be logged into GitHub) here: https://github.com/AM2R-Community-Developers/AM2RLauncher/actions/runs/4047592654
papermario
- Decompilation of Paper Mario for N64
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Paper Mario Decompile: https://papermar.io/
- Porting C Game to Unreal
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Paper Mario PC ports beckon as coder completes decompilation of the N64 classic
> Apologies, I don't know much about (disassemblers for) modern ISAs; I'm mostly aware of "dumb" assembly languages used in the 70s and 80s, before macro assemblers, instruction modifier prefixes, instructions with opcodes that change based on argument types, etc.
I was literally thinking about assemblers from the 80s, which are _anything_ but dumb. If anything, it is _todays_ assemblers which may be dumb. Just think how many 8086 assembler kits there were (and are) and whether their syntaxes resemble each other at all. Now single MASM itself and think of how many million ways you have to create a program that builds to the same object code, whether you use macros or not. (Did you use .if or CMP?)
> it definitely did to whatever assembly language the IBM bootloader was written in.
No. Just no. We have assembly listings of the IBM BIOS. Even the first line of it may be different depending on whether you use DW or DB and still compile to the same machine code.
> There are no "technological measures" used to protect IP rights (i.e. DRM) in these older works;
This is also wrong, because _there are_. We literally discussed 10NES which is one such method for a console two generations older, and you can see the ones from Paper Mario 64 right in the decompiled source: https://github.com/pmret/papermario/blob/main/src/general_he...
> Re: ReactOS, and Re: 10NES... [Wall of text]
No one is claiming that reverse engineering is illegal. What is claimed is that decompiling a protected work in full and then distributing that decompilation is definitely illegal.
You can definitely decompile for reverse engineering. I have done it as part of my regular work, at least in the EU. But it is ridiculous to think (and I emphasize: ridiculous) that just because I apply a simple transformation to a protected work I can end up with a non-protected work that is legal for me to distribute without authorization.
It would mean the end of copyright for computer programs as we know it.
In fact, it is so ridiculous, that even since the act of _compilation_ is also a non-revertible transformation (or in your terms, non-bijective), the actual object code would NOT be subject to copyright ! (Because, despite what you're saying, what is copyrighted is the actual source code).
- Decompilation of Paper Mario
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The task is complete
Here's the website from OP's image, if you wanna read a bit more about the project.
- List of unofficial console PC Ports with Tutorial
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Zelda ocarina of time pc port gives 9 1/2 hours on full charge since it only runs in 20fps you can prob get a bit more if u tweek a few stuff
Paper Mario: https://papermar.io
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working on a texture pack
PM64 has had basic modding capabilities for a while, but judging by this site’s progress bar, an actual decomp is just days away. (I’m really hoping for a 3DS port like SM64 got)!
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Other decomps like SM64Decomp
https://papermar.io/ 98.67% Paper Mario 64 Decomp. Mario, libpm64 Though I don't think either will be that interesting tbh. Mario might be fun to see what story skips you can do.
What are some alternatives?
PortMaster - A simple tool that allows you to download various game ports that are available for 351Elec/AmberElec, ArkOS, JelOS, RetroOZ, TheRA, and UnofficialOS for the RK3326 and RK3566 devices and the RG552.
ReC98 - The Touhou PC-98 Restoration Project
AM2R-Multitroid - Source code for AM2R 1.5.2+ Multitroid, free of copyrighted assets and trademarks.
mischief-makers - In-progress decompilation of mischief makers for the N64.
AM2R-Autopatcher-Android - Termux host repository for the AM2R Android update data.
Animal-Crossing-Decomp - Decompilation of Animal Crossing for the Nintendo GameCube
AnberPorts - AnberPorts for Anbernic RG351P/M and RG351V running ArkOS, 351elec and The RA.
evangelion - WIP Decompilation of the only anime game on N64
AM2R-Autopatcher-Windows - Host repository for AM2R update data.
kirby64 - A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
AM2R-Community-Updates - Source code for AM2R 1.5.2+, free of copyrighted assets and trademarks.
body-harvest-decompilation