A7-SkipChateauIrenicus
bg2-tweaks-and-tricks
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A7-SkipChateauIrenicus | bg2-tweaks-and-tricks | |
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5 | 14 | |
6 | 20 | |
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4.9 | 8.3 | |
7 months ago | about 2 months ago | |
HTML | HTML | |
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A7-SkipChateauIrenicus
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Are there general rules/suggested order for mod installation order?
Re: recs, I'm gonna be lazy and link this thread I made - the stuff that adds banters/friendships is near the top, and item mods are a bit further down, though you've got most of the ones I'd recommend. And Skip Chateau Irenicus is the DBG-equivalent I use.
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Adventures in modding gone wrong
As for the install order itself - are you running BG2 original flavor, or EE? Because I would recommend using this version of dungeon be gone instead (though I think it's actually compatible with the original game anyway).
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Skip Chateau Irenicus: EE equivalent of the old Dungeon-Be-Gone mod. Optionally teleports all recruitable characters to the surface, and is compatible with mod NPCs.
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Mod installation problem
And yep, there's a mod for that: Skip Chateau Irenicus
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Can anyone help me understand modmerge? (Mac)
hey, do you still want dungeon be gone? I don't think it was ever updated for EE, but there's a modern skip Chateau Irenicus with a mac version
bg2-tweaks-and-tricks
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Random: Is there any cheezy goodness with Otiluke's sphere?
Dude I swear If you Love Otilukes Resilient Sphere you need to check out this Mod's ORS component, it literally makes the spell match its description.
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Are there general rules/suggested order for mod installation order?
Tweaks and Tricks - https://github.com/BGforgeNet/bg2-tweaks-and-tricks
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EE Mod Tool Compilation Recommendations
Maybe some enhanced Stronghold stuff? This is more convenience/QOL than an enhancement of the strongholds themselves, but I like the Tweaks and Tricks "improved strongholds," which notifies you when you can/should visit your stronghold and makes messengers more reliable.
- What’s your favorite mod?
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Tweaks and Tricks: “trap intuition” makes trap detection a bit smoother. Now you get warnings if you’re near a trap (you know, for those of us who don’t have trap locations memorized). I haven’t tried the familiar changes, so won’t comment on those. The “Improved Strongholds” is a nice convenience addition that reminds you if you have business at your stronghold, and “convenient ammunition,” which adds non-enchanted infinite ranged weaponry, is handy if you don’t want to drag around 100 lbs of throwing axes. The soundset changes, which expand returning NPCs’ soundsets to include BG1 lines as well, are a good addition if you’re sick of hearing the same battle cry again and again. Other tweaks close the infinite-money fence loophole, improve Protection from Evil to protect from mind control attacks (eg, vampire gaze), add more bags (gem, ammo, etc) from the beginning, and give the option to buff Melicamp in order to increase his odds of survival. Very useful overall.
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Just finished Durlag’s Tower, what did you find most challenging on your first play through?
The Tweaks and Tricks mod has a component to reduce/nullify the detection delay, if it bothers you that much (or if like me ain't nobody got time to deal with dat). That said, I think it kinda fits for such a CURSED place that some traps could slip by.
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Please Help me make an Override Mod Folder for my Android Device.
Familiar and Improved Traps from here
- Looking for games where your character becomes canonically OP
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Which adventure do you find to be a slog? [spoilers inside]
It's a component in BG2 Tweaks and Tricks mod, found here: https://github.com/BGforgeNet/bg2-tweaks-and-tricks
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Tweaks and Tricks v8.11
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What are some alternatives?
Baldurs-Gate-Install-Order-List-Repository - This Respository is a collection of user submitted WeiDU logs
EET - Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.
ahungry_tweaks - Baldur's Gate (BG:EET) tweaks
Tweaks-Anthology - The Tweaks Anthology is a WeiDU compilation of nearly 200 components of cosmetic changes, house rules, and other tweaks. Some of these were fan requests, others are needed changes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.
Scales_of_Balance - a tweak mod and kit pack for BG2/TOB, BGEE, BG2EE, and IWDEE
Faiths_and_Powers - Faiths and Powers mod
NPC_EE - NPC kit options for Baldur's Gate
Jimfix - A small collection of tweaks and fixes for BG2
EET_Tweaks - A mod for Infinity Engine games
A7-HiddenGameplayOptions - A mod that makes a number of useful options directly accessible within Enhanced Edition games.
A7-NoEENPCs - A WeiDU mod for BG:EE and BG2:EE that allows you to tweak the new Beamdog NPCs
VScode-BGforge-MLS - BGforge MultiLanguage server