4klang VS 64klang

Compare 4klang vs 64klang and see what are their differences.

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4klang 64klang
4 2
272 252
- -
0.0 10.0
about 2 years ago almost 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

4klang

Posts with mentions or reviews of 4klang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-12.
  • help packing sound in <4k
    6 projects | /r/Demoscene | 12 May 2023
    I had a deeper look at 4klang, it looks like it's not really taking care of sound output, it's "only" creating the sounds and filling a buffer (I might be wrong, that level of assembly is soooooo over my head. still damn interesting to read, tho)
  • Is there an audio equivalent of SVG?
    1 project | /r/AskProgramming | 28 Apr 2022
    Another thing that comes very close is this: https://github.com/hzdgopher/4klang This is a synth supposed to produce a size-compact output suitable for demos and similar scenarios. It does not create a XML (merely the opposite) but the main point is that the principles are close to what you are describing.
  • Creating procedural audio for demos
    1 project | /r/Demoscene | 14 Mar 2022
    Two resources that spring to mind are 4klang and this old article series by kebby that doesn't seem to be online any longer. Mirrored here.

64klang

Posts with mentions or reviews of 64klang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-12.
  • help packing sound in <4k
    6 projects | /r/Demoscene | 12 May 2023
    Gopher also made 64klang, and in the examples here they're using mmsystem to push samples to the soundcard, so I'd be inclined to think that's a pretty good way to do it (if not the best way)
  • Procedural 3D mesh generation in a 64kB intro
    5 projects | news.ycombinator.com | 27 Mar 2023
    The intro was released in 2017. We published the first part of the making off in 2018 (was discussed on HackerNews here: https://news.ycombinator.com/item?id=16842576). A few days ago, I remembered I had an unpublished draft and decided to finalize it.

    We use OpenGL for rendering and the code is written in C++. We published the source code of other intros of GitHub. For example, this one should give you a good idea of how we do it (also we modernized our engine since that): https://github.com/laurentlb/Ctrl-Alt-Test/tree/master/F

    For audio, we used the synth 64klang - https://github.com/hzdgopher/64klang

What are some alternatives?

When comparing 4klang and 64klang you can also consider the following projects:

element - Element Audio Plugin Host

aeolus_plugin - Pipe organ synthesizer (VST plugin)

Ctrl-Alt-Test - ctrl-alt-test.fr

ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.

BezierCurveDemo1997 - Utah Teapot and Mystify Screensaver, 16-Bit DOS, Personal Project 1997 https://files.scene.org/view/mirrors/hornet/code/tutors/math/azr_bcrv.zip

OTTO - Sampler, Sequencer, Multi-engine synth and effects - in a box! [WIP]

Crinkler - Crinkler is an executable file compressor (or rather, a compressing linker) for compressing small 32-bit Windows demoscene executables. As of 2020, it is the most widely used tool for compressing 1k/4k/8k intros.

traKmeter - Loudness meter for correctly setting up tracking and mixing levels (gain staging).

fr_public - Farbrausch demo tools 2001-2011

upx - UPX - the Ultimate Packer for eXecutables

Blossom - 4K Executable Graphics framework