3d-force-graph
processing
3d-force-graph | processing | |
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8 | 457 | |
4,379 | 6,453 | |
- | 0.2% | |
6.7 | 0.0 | |
about 2 months ago | 5 months ago | |
HTML | Java | |
MIT License | GNU General Public License v3.0 or later |
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3d-force-graph
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[OC] A Centrality-Weighted Network Graph of all current Australian Parliamentary Committees
I used neo4j and https://github.com/vasturiano/3d-force-graph to make the visuals. Full graph is here: https://lewington-pitsos.github.io/committees/committees.html
Tool: The visuals were made with neo4j, and for the 3d graph I also used https://github.com/vasturiano/3d-force-graph
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Words reachable from the word "lobster" by changing, adding, or deleting one letter at a time [OC]
Oof, yeah, I hadn't even noticed that "rouster" somehow got almost perfectly overlapped onto the line linking "lobster" to "louster". I'd have to experiment with more layout algorithms and their parameters. In the meantime, the interactive viz (all I did was throw JSON at 3d-force-graph) gets around the layout problem by letting you freely rotate the scene and drag nodes: https://pjleimbigler.github.io/wordgraph/graph.html
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3D graph ?
The Examples section on this page shows many different types of 3D graphs. The Text example presents the graph as text nodes.
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i made a 3D network map of my improvised music, grouped together by instrumentation and location etc
I will open source the whole thing at some point, but need to cleanup a bit first It is a simple page built using Svelte, and then the graph rendering is done using this library https://github.com/vasturiano/3d-force-graph
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i made a 3D network map of my music, clustering by instrumentation and place etc
anyway it is a simple svelte app with typescript and was primarily made using this three.js library https://github.com/vasturiano/3d-force-graph i will open source my own code at some point but now it is a bit messy
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[Help] What is a good visualiser for a 3D graph with known positions, with node and edge weights?
thanks, it doesn't look like the right kind of visualisation, i'm looking for something to render lots of nodes (10-100s of thousands), so probably something along the lines of this would be better: https://github.com/vasturiano/3d-force-graph , except that 3d force graph determines the positions in space by fitting, rather than specifying positions. (having looked at it again, it may be possible to modify it to fix positions however..)
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Using 3d-force-graph to create a social network explorer in 3D space
https://github.com/vasturiano/3d-force-graph is the library used, if anyone is curious
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
react-force-graph - React component for 2D, 3D, VR and AR force directed graphs
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
react-globe.gl - React component for Globe Data Visualization using ThreeJS/WebGL
manim - A community-maintained Python framework for creating mathematical animations.
kepler.gl - Kepler.gl is a powerful open source geospatial analysis tool for large-scale data sets.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
troika - A JavaScript framework for interactive 3D and 2D visualizations
kaboom.js - 💥 JavaScript game library
globe.gl - UI component for Globe Data Visualization using ThreeJS/WebGL
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
word-network-graph - Visualization of edit distances between English words.
love - LÖVE is an awesome 2D game framework for Lua.