3D-Mars-landing-page
jkview
3D-Mars-landing-page | jkview | |
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1 | 1 | |
19 | 16 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | about 1 year ago | |
JavaScript | JavaScript | |
MIT License | BSD 2-clause "Simplified" License |
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3D-Mars-landing-page
jkview
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A digital museum of video game levels
Awesome! Might I recommend adding Dark Forces II: Jedi Knight? There's already an open source renderer available (https://github.com/stephanreiter/jkview) and you can see it, here, for example: https://www.massassi.net/levels/files/323.shtml (under the screenshots, see the 3d preview). It's got blurred textures on purpose (afraid of copyright issues), but it can render the original textures as well.
What are some alternatives?
three-gpu-pathtracer - Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
noclip.website - A digital museum of video game levels
three-js-tutorials - 🥉 The code for my Three.js tutorial series on YouTube.
jkgfxmod - Graphics enhancement and compatibility tool for Dark Forces II
GameDev - 👾 The code for my game dev + computer graphics experiments on YouTube. [Moved to: https://github.com/SuboptimalEng/Gamedex]
GaussianSplats3D - Three.js-based implementation of 3D Gaussian splatting
three-js-games - 👾 The code for my Three.js game dev experiments on YouTube.
my-robot - WebGL Robot made with React(.js) Three Fiber
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html