2D-Farming-Game
Implementation of a survival game inspired by Stardew Valley, in which the player becomes a shipwrecked man on an island and has to provide himself with the means of survival, a game developed using Unity. (by wkoziel)
Zenject
Dependency Injection Framework for Unity3D (by modesttree)
2D-Farming-Game | Zenject | |
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1 | 13 | |
77 | 2,596 | |
- | 0.0% | |
1.8 | 0.0 | |
over 3 years ago | about 1 year ago | |
ASP.NET | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
2D-Farming-Game
Posts with mentions or reviews of 2D-Farming-Game.
We have used some of these posts to build our list of alternatives
and similar projects.
Zenject
Posts with mentions or reviews of Zenject.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-05-05.
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Zenject VS Init(args) Lite - a user suggested alternative
2 projects | 5 May 2024
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I feel like I'm starting to develop a bad design behaviour. Am I using this because it is actually a good solution no my problem or just it is simple to execute even if not efficient? How do handle these kind of situations and how do you handle storing data you always need
You can try Dependency Injection with Zenject. It’s more complicated than singletons, but has many advantages.
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Web dev trying to learn game dev, had some questions
I just noticed I forgot to link the resource collection 😅 so here it is: https://procgen.space/resources and while we're on links and I'm on a computer now instead of my phone, here's a link to zenject: https://github.com/modesttree/Zenject
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Let's talk about the Dependency Injection Pattern! - Discussion
In Unity, there is the Zenject Asset: https://github.com/modesttree/Zenject
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Best practice to avoid duplicate code
Mhhh I guess you could take a look at a dependency injection framework. https://github.com/modesttree/Zenject
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It is a good idea to create a manager of managers?
Even better approach is to get rid of singletons with dependency injection. There are several frameworks for this, for example https://github.com/modesttree/Zenject.
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Dependency injection in unity
Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?
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OMG! Design Patterns Are Awesome!!! If You Don’t Use Them - Start!!!
Zenject can be found here, and is a dependency injection (DI), which is also a design pattern.
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Why use GetComponent() when I could just use [SerializeField] and link something in the editor?
If we are talking about bigger projects, then you cannot put everything into scene that's for sure. Also, creating a prefab for component that you want to inject is not the best option. Therefore, there are different solutions like Zenject.
- Does anyone else coming from a software background struggle with integrating unity into their design patterns? Are there any particularly good resources for how to write clean code with Unity?
What are some alternatives?
When comparing 2D-Farming-Game and Zenject you can also consider the following projects:
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Reflex - Minimal dependency injection framework for Unity
AR-Card - A Personalized Visiting Card that floats in AR space.
di-framework - ↗ A Dependency Injection framework for Unity game engine.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity