240pTestSuite
cave-story-md
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240pTestSuite
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What CRT should I buy for the n64?
If I might add: using 240pTestSuite or something similar (there are specific hardwares to output a grid signal and the likes) is a good way to check for convergence issues or bad picture quality overall.
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Sony KV-27FS320 pick up
The grid array you’re referring to is the 480p Test Suite and it’s available for several different consoles and Everdrives. There are several different test patterns in the suite that can help adjust the CRT’s geometry. I actually have your exact same model of Sony (love all the inputs) and have the geometry dialed in just right. You’re correct, you will need the original remote to get into the advance menu for geometry adjustment. IMPORTANT - Make sure to write down any numbers BEFORE you make adjustments just in case you need to revert back to them! The internet is your friend here, as there are several guides out there for making these adjustments in these menus. Good luck!
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CyberLab Neo-GX CRT Shader Presets
240p Test Suite GitHub
- Help with how to do a basic calibration with Sony trinitron kv-EF29 and how to get a test grid on the screen
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UnleashX skins to calibrate CRT's colors and geometry
I've open [feature request for ogxbox version of 240pTestSuite, but probably won't come in a near future.
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could someone help me? i want to calibrate this PV-DF2704 but i cannot find a potentiometer anywhere. is anyone familiar with these?
You need hardware that can run 240p test suite, for example a Wii with homebrew channel or an Everdrive cart for Snes. https://github.com/ArtemioUrbina/240pTestSuite
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What are some of your favorite "underdog" consumer CRT's?
You can also affect geometry with thin magnets. My 32AX60 has 4 arrow( ^ ) magnets iirc, which I might adjust slightly. You can use one of the built-in test patterns on Toshiba's service menu(toggle with TV/Video while in Service Menu) while doing this adjusting... like the Toshiba dark background with white lines & dots grid, or the color bar grid in 240p Test Suite https://github.com/ArtemioUrbina/240pTestSuite/blob/master/240psuite/Wii/240pSuite/textures/color_grid.png I think the monoscope & convergence patterns were/are being added too to Wii so those might be better idk. But the color grid works well for adjusting side or corner convergence imo.
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Abandoned Panasonic
Here, take a look: https://github.com/ArtemioUrbina/240pTestSuite
- THIS IS IT. This is as good as I can get the geometry as a novice
- Picked up a 27FS170 just to restore it. Pretty damn good geometry for a midrange set.
cave-story-md
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Cave Story keeps doing this weird thing with save states…
or the MD version to avoid loading screens
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Indie Genesis Games
There's a Genesis port of Cave Story, in case you've missed it.
- I love Cave Story/Dōkutsu Monogatari. Is there anything else like it for the MiyooMini?
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Got Cave Story (NXEngine) working!
There is a Genesis port also: https://github.com/andwn/cave-story-md
- Cave Story - Mega Drive/Genesis v0.8.0
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My son playing the Cave Story MegaDrive/Genesis conversation on the Mega Analogue. Fantastic port!
Link to the port here: Cave Story MD
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[GOG] (Game) Cave Story®'s Secret Santa
It's also highly accessible and available on an insane amount of platforms. You could play it on emulator handhelds from 2008 that could barely handle SNES. You could play it on a Dreamcast or a PSP or an Amiga PC. There's even a port in progress for the freaking Sega Genesis of all things.
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Cave Story for PlayStation 1 -- porting project by fgsfdsfgs
Cave Story for Mega Drive
Very cool. I've been playing the Megadrive version recently. It makes some concessions that I imagine the PSX port wouldn't have to.
- The music doesn't work when I try to play Cave Story on my PocketGo, is there any way of fixing that?
What are some alternatives?
libogc - C Library for Wii and Gamecube homebrew
SGDK - SGDK - A free and open development kit for the Sega Mega Drive
240p-test-mini - Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
NXEngine - A port of the open-source rewrite Cave Story game engine for various platforms. Original author is Caitlin "rogueeve" Shaw, https://nxengine.sourceforge.io/
MaplePad - 🍁 Dreamcast controller emulator using RP2040. Supports 8-page memory card, SPI/I2C OLED for VMU LCD, and rumble.
Cave-Story-Mod-Loader - DLL mod loader for Freeware Cave Story (+ sample mods)
libGimbal - C17-based extended standard library, cross-language type system, and unit testing framework targeting Sega Dreamcast, Sony PSP and PSVita, Windows, Mac, Linux, Android, iOS, and WebAssembly.
rawpsx - adaptation/port of https://github.com/cyxx/rawgl (Another World) for the PlayStation using PSn00bSDK
wbfs-manager-rs - A simple Wii backup manager written in Rust [Moved to: https://github.com/mq1/TinyWiiBackupManager]
Cave-Story-N64 - Cave Story N64 Port
TinyWiiBackupManager - A simple Wii backup manager written in Rust
ctrmus - 3DS Music Player